1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && obj_pl.direction == 90) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
10 |
cutscene_follower_into_actor(); |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_npc_walk(1164, 130, 200, 2, "y", "up"); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_dialogue(); |
18 |
with (msg) |
19 |
{ |
20 |
talker[0] = 1164; |
21 |
message[0] = "* This must be where they# ate their meals..."; |
22 |
prt[0] = 329; |
23 |
} |
24 |
break; |
25 |
case 3: |
26 |
cutscene_wait(0.5); |
27 |
break; |
28 |
case 4: |
29 |
cutscene_npc_direction(1164, "right"); |
30 |
break; |
31 |
case 5: |
32 |
cutscene_npc_walk(1168, 195, 200, 3, "y", "up"); |
33 |
break; |
34 |
case 6: |
35 |
cutscene_wait(1); |
36 |
break; |
37 |
case 7: |
38 |
cutscene_instance_create(obj_pl.x, obj_pl.y - 20, 1147); |
39 |
break; |
40 |
case 8: |
41 |
cutscene_wait(1); |
42 |
break; |
43 |
case 9: |
44 |
instance_destroy(obj_cutscene_ex); |
45 |
cutscene_advance(); |
46 |
break; |
47 |
case 10: |
48 |
cutscene_dialogue(); |
49 |
with (msg) |
50 |
{ |
51 |
talker[0] = 1164; |
52 |
message[0] = "* What do you see?"; |
53 |
prt[0] = 321; |
54 |
} |
55 |
break; |
56 |
case 11: |
57 |
cutscene_npc_walk(1168, 160, 200, 3, "x", "up"); |
58 |
break; |
59 |
case 12: |
60 |
if (cutscene_wait(0.75)) |
61 |
{ |
62 |
cutscene_camera_freeze(); |
63 |
cutscene_advance(13); |
64 |
} |
65 |
break; |
66 |
case 13: |
67 |
with (obj_player_npc) |
68 |
{ |
69 |
if (!variable_instance_exists(1168, "x_original")) |
70 |
{ |
71 |
x_original = x; |
72 |
y_original = y; |
73 |
} |
74 |
else |
75 |
{ |
76 |
x = x_original; |
77 |
y = y_original; |
78 |
x += random_range(-1, 1); |
79 |
y += random_range(-1, 1); |
80 |
} |
81 |
} |
82 |
if (cutscene_wait(1)) |
83 |
{ |
84 |
cutscene_camera_reset(); |
85 |
cutscene_advance(14); |
86 |
with (obj_player_npc) |
87 |
{ |
88 |
x = x_original; |
89 |
y = y_original; |
90 |
} |
91 |
} |
92 |
break; |
93 |
case 14: |
94 |
cutscene_dialogue(); |
95 |
with (msg) |
96 |
{ |
97 |
talker[0] = 1164; |
98 |
message[0] = "* Hey uh..."; |
99 |
prt[0] = 311; |
100 |
} |
101 |
break; |
102 |
case 15: |
103 |
cutscene_npc_direction(1168, "left"); |
104 |
break; |
105 |
case 16: |
106 |
cutscene_wait(0.5); |
107 |
break; |
108 |
case 17: |
109 |
cutscene_dialogue(); |
110 |
with (msg) |
111 |
{ |
112 |
ch_msg = 0; |
113 |
ch[1] = "I need your help"; |
114 |
talker[0] = 1164; |
115 |
message[0] = "* ..."; |
116 |
message[1] = "* You think something's# under there?"; |
117 |
message[2] = "* Alright then..."; |
118 |
prt[0] = 311; |
119 |
prt[1] = 321; |
120 |
prt[2] = 338; |
121 |
} |
122 |
break; |
123 |
case 18: |
124 |
cutscene_npc_direction(1168, "up"); |
125 |
break; |
126 |
case 19: |
127 |
cutscene_npc_walk(1164, 116, 200, 3, "y", "down", -4, 160, 130); |
128 |
break; |
129 |
case 20: |
130 |
cutscene_wait(0.5); |
131 |
break; |
132 |
case 21: |
133 |
if (cutscene_dialogue()) |
134 |
{ |
135 |
if (!audio_is_playing(snd_mansion_kotatsu_move)) |
136 |
audio_play_sound(snd_mansion_kotatsu_move, 1, 0); |
137 |
} |
138 |
with (msg) |
139 |
{ |
140 |
talker[0] = 1164; |
141 |
message[0] = "* On \"three.\""; |
142 |
message[1] = "* One..."; |
143 |
message[2] = "* Two..."; |
144 |
message[3] = "* Three!"; |
145 |
prt[0] = 321; |
146 |
prt[1] = 321; |
147 |
prt[2] = 321; |
148 |
prt[3] = 328; |
149 |
} |
150 |
break; |
151 |
case 22: |
152 |
cutscene_screen_fade_out(0, 0.1); |
153 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1000); |
154 |
break; |
155 |
case 23: |
156 |
if (!audio_is_playing(snd_mansion_kotatsu_move)) |
157 |
cutscene_wait(1.5); |
158 |
break; |
159 |
case 24: |
160 |
global.dunes_flag[42] = 1; |
161 |
sprite_index = spr_mansion_kotatsu_moved; |
162 |
x = 199; |
163 |
y = 171; |
164 |
obj_player_npc.x = 140; |
165 |
obj_player_npc.y = 200; |
166 |
obj_martlet_npc.x = 180; |
167 |
obj_martlet_npc.y = 200; |
168 |
obj_martlet_npc.npc_direction = "up"; |
169 |
obj_player_npc.npc_direction = "up"; |
170 |
layer_set_visible("chairs", false); |
171 |
instance_destroy(106768); |
172 |
instance_destroy(106767); |
173 |
cutscene_advance(); |
174 |
break; |
175 |
case 25: |
176 |
cutscene_dialogue(); |
177 |
with (msg) |
178 |
{ |
179 |
talker[0] = 1164; |
180 |
message[0] = "* Whoa..."; |
181 |
prt[0] = 333; |
182 |
} |
183 |
break; |
184 |
case 26: |
185 |
cutscene_screen_fade_in(0.1); |
186 |
break; |
187 |
case 27: |
188 |
cutscene_wait(0.5); |
189 |
break; |
190 |
case 28: |
191 |
cutscene_npc_direction(1164, "left"); |
192 |
break; |
193 |
case 29: |
194 |
cutscene_dialogue(); |
195 |
with (msg) |
196 |
{ |
197 |
talker[0] = 1164; |
198 |
message[0] = "* Good eye, Clover."; |
199 |
prt[0] = 312; |
200 |
} |
201 |
break; |
202 |
case 30: |
203 |
cutscene_npc_direction(1164, "up"); |
204 |
break; |
205 |
case 31: |
206 |
cutscene_wait(0.5); |
207 |
break; |
208 |
case 32: |
209 |
cutscene_npc_walk(1168, 160, 190, 3, "y", "up"); |
210 |
break; |
211 |
case 33: |
212 |
if (cutscene_wait(1)) |
213 |
audio_play_sound(snd_mansion_trapdoor_open, 1, 0); |
214 |
break; |
215 |
case 34: |
216 |
with (obj_mansion_trapdoor) |
217 |
{ |
218 |
image_speed = 1; |
219 |
if (image_index >= (image_number - 1)) |
220 |
{ |
221 |
other.scene++; |
222 |
image_index = image_number - 1; |
223 |
image_speed = 0; |
224 |
} |
225 |
} |
226 |
break; |
227 |
case 35: |
228 |
cutscene_wait(1); |
229 |
break; |
230 |
case 36: |
231 |
cutscene_npc_direction(1168, "down"); |
232 |
break; |
233 |
case 37: |
234 |
cutscene_dialogue(); |
235 |
with (msg) |
236 |
{ |
237 |
talker[0] = 1164; |
238 |
message[0] = "* Spooky..."; |
239 |
message[1] = "* Well, uh... After you."; |
240 |
prt[0] = 321; |
241 |
prt[1] = 320; |
242 |
} |
243 |
break; |
244 |
case 38: |
245 |
cutscene_npc_direction(1168, "up"); |
246 |
break; |
247 |
case 39: |
248 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up"); |
249 |
break; |
250 |
case 40: |
251 |
var doorway = instance_create(136, 150, obj_doorway_secret_study); |
252 |
with (doorway) |
253 |
{ |
254 |
image_xscale = 2.8125; |
255 |
image_yscale = 2.3125; |
256 |
xx = 135; |
257 |
yy = 420; |
258 |
nextroom = 250; |
259 |
} |
260 |
scr_radio_restart(); |
261 |
instance_destroy(obj_player_npc); |
262 |
cutscene_actor_into_follower(); |
263 |
scr_cutscene_end(); |
264 |
break; |
265 |
} |