| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && obj_pl.direction == 90) |
| 7 |
{ |
| 8 |
scr_cutscene_start(); |
| 9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 10 |
cutscene_follower_into_actor(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1164, 130, 200, 2, "y", "up"); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
cutscene_dialogue(); |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
talker[0] = 1164; |
| 21 |
message[0] = "* This must be where they# ate their meals..."; |
| 22 |
prt[0] = 329; |
| 23 |
} |
| 24 |
break; |
| 25 |
case 3: |
| 26 |
cutscene_wait(0.5); |
| 27 |
break; |
| 28 |
case 4: |
| 29 |
cutscene_npc_direction(1164, "right"); |
| 30 |
break; |
| 31 |
case 5: |
| 32 |
cutscene_npc_walk(1168, 195, 200, 3, "y", "up"); |
| 33 |
break; |
| 34 |
case 6: |
| 35 |
cutscene_wait(1); |
| 36 |
break; |
| 37 |
case 7: |
| 38 |
cutscene_instance_create(obj_pl.x, obj_pl.y - 20, 1147); |
| 39 |
break; |
| 40 |
case 8: |
| 41 |
cutscene_wait(1); |
| 42 |
break; |
| 43 |
case 9: |
| 44 |
instance_destroy(obj_cutscene_ex); |
| 45 |
cutscene_advance(); |
| 46 |
break; |
| 47 |
case 10: |
| 48 |
cutscene_dialogue(); |
| 49 |
with (msg) |
| 50 |
{ |
| 51 |
talker[0] = 1164; |
| 52 |
message[0] = "* What do you see?"; |
| 53 |
prt[0] = 321; |
| 54 |
} |
| 55 |
break; |
| 56 |
case 11: |
| 57 |
cutscene_npc_walk(1168, 160, 200, 3, "x", "up"); |
| 58 |
break; |
| 59 |
case 12: |
| 60 |
if (cutscene_wait(0.75)) |
| 61 |
{ |
| 62 |
cutscene_camera_freeze(); |
| 63 |
cutscene_advance(13); |
| 64 |
} |
| 65 |
break; |
| 66 |
case 13: |
| 67 |
with (obj_player_npc) |
| 68 |
{ |
| 69 |
if (!variable_instance_exists(1168, "x_original")) |
| 70 |
{ |
| 71 |
x_original = x; |
| 72 |
y_original = y; |
| 73 |
} |
| 74 |
else |
| 75 |
{ |
| 76 |
x = x_original; |
| 77 |
y = y_original; |
| 78 |
x += random_range(-1, 1); |
| 79 |
y += random_range(-1, 1); |
| 80 |
} |
| 81 |
} |
| 82 |
if (cutscene_wait(1)) |
| 83 |
{ |
| 84 |
cutscene_camera_reset(); |
| 85 |
cutscene_advance(14); |
| 86 |
with (obj_player_npc) |
| 87 |
{ |
| 88 |
x = x_original; |
| 89 |
y = y_original; |
| 90 |
} |
| 91 |
} |
| 92 |
break; |
| 93 |
case 14: |
| 94 |
cutscene_dialogue(); |
| 95 |
with (msg) |
| 96 |
{ |
| 97 |
talker[0] = 1164; |
| 98 |
message[0] = "* Hey uh..."; |
| 99 |
prt[0] = 311; |
| 100 |
} |
| 101 |
break; |
| 102 |
case 15: |
| 103 |
cutscene_npc_direction(1168, "left"); |
| 104 |
break; |
| 105 |
case 16: |
| 106 |
cutscene_wait(0.5); |
| 107 |
break; |
| 108 |
case 17: |
| 109 |
cutscene_dialogue(); |
| 110 |
with (msg) |
| 111 |
{ |
| 112 |
ch_msg = 0; |
| 113 |
ch[1] = "I need your help"; |
| 114 |
talker[0] = 1164; |
| 115 |
message[0] = "* ..."; |
| 116 |
message[1] = "* You think something's# under there?"; |
| 117 |
message[2] = "* Alright then..."; |
| 118 |
prt[0] = 311; |
| 119 |
prt[1] = 321; |
| 120 |
prt[2] = 338; |
| 121 |
} |
| 122 |
break; |
| 123 |
case 18: |
| 124 |
cutscene_npc_direction(1168, "up"); |
| 125 |
break; |
| 126 |
case 19: |
| 127 |
cutscene_npc_walk(1164, 116, 200, 3, "y", "down", -4, 160, 130); |
| 128 |
break; |
| 129 |
case 20: |
| 130 |
cutscene_wait(0.5); |
| 131 |
break; |
| 132 |
case 21: |
| 133 |
if (cutscene_dialogue()) |
| 134 |
{ |
| 135 |
if (!audio_is_playing(snd_mansion_kotatsu_move)) |
| 136 |
audio_play_sound(snd_mansion_kotatsu_move, 1, 0); |
| 137 |
} |
| 138 |
with (msg) |
| 139 |
{ |
| 140 |
talker[0] = 1164; |
| 141 |
message[0] = "* On \"three.\""; |
| 142 |
message[1] = "* One..."; |
| 143 |
message[2] = "* Two..."; |
| 144 |
message[3] = "* Three!"; |
| 145 |
prt[0] = 321; |
| 146 |
prt[1] = 321; |
| 147 |
prt[2] = 321; |
| 148 |
prt[3] = 328; |
| 149 |
} |
| 150 |
break; |
| 151 |
case 22: |
| 152 |
cutscene_screen_fade_out(0, 0.1); |
| 153 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1000); |
| 154 |
break; |
| 155 |
case 23: |
| 156 |
if (!audio_is_playing(snd_mansion_kotatsu_move)) |
| 157 |
cutscene_wait(1.5); |
| 158 |
break; |
| 159 |
case 24: |
| 160 |
global.dunes_flag[42] = 1; |
| 161 |
sprite_index = spr_mansion_kotatsu_moved; |
| 162 |
x = 199; |
| 163 |
y = 171; |
| 164 |
obj_player_npc.x = 140; |
| 165 |
obj_player_npc.y = 200; |
| 166 |
obj_martlet_npc.x = 180; |
| 167 |
obj_martlet_npc.y = 200; |
| 168 |
obj_martlet_npc.npc_direction = "up"; |
| 169 |
obj_player_npc.npc_direction = "up"; |
| 170 |
layer_set_visible("chairs", false); |
| 171 |
instance_destroy(106768); |
| 172 |
instance_destroy(106767); |
| 173 |
cutscene_advance(); |
| 174 |
break; |
| 175 |
case 25: |
| 176 |
cutscene_dialogue(); |
| 177 |
with (msg) |
| 178 |
{ |
| 179 |
talker[0] = 1164; |
| 180 |
message[0] = "* Whoa..."; |
| 181 |
prt[0] = 333; |
| 182 |
} |
| 183 |
break; |
| 184 |
case 26: |
| 185 |
cutscene_screen_fade_in(0.1); |
| 186 |
break; |
| 187 |
case 27: |
| 188 |
cutscene_wait(0.5); |
| 189 |
break; |
| 190 |
case 28: |
| 191 |
cutscene_npc_direction(1164, "left"); |
| 192 |
break; |
| 193 |
case 29: |
| 194 |
cutscene_dialogue(); |
| 195 |
with (msg) |
| 196 |
{ |
| 197 |
talker[0] = 1164; |
| 198 |
message[0] = "* Good eye, Clover."; |
| 199 |
prt[0] = 312; |
| 200 |
} |
| 201 |
break; |
| 202 |
case 30: |
| 203 |
cutscene_npc_direction(1164, "up"); |
| 204 |
break; |
| 205 |
case 31: |
| 206 |
cutscene_wait(0.5); |
| 207 |
break; |
| 208 |
case 32: |
| 209 |
cutscene_npc_walk(1168, 160, 190, 3, "y", "up"); |
| 210 |
break; |
| 211 |
case 33: |
| 212 |
if (cutscene_wait(1)) |
| 213 |
audio_play_sound(snd_mansion_trapdoor_open, 1, 0); |
| 214 |
break; |
| 215 |
case 34: |
| 216 |
with (obj_mansion_trapdoor) |
| 217 |
{ |
| 218 |
image_speed = 1; |
| 219 |
if (image_index >= (image_number - 1)) |
| 220 |
{ |
| 221 |
other.scene++; |
| 222 |
image_index = image_number - 1; |
| 223 |
image_speed = 0; |
| 224 |
} |
| 225 |
} |
| 226 |
break; |
| 227 |
case 35: |
| 228 |
cutscene_wait(1); |
| 229 |
break; |
| 230 |
case 36: |
| 231 |
cutscene_npc_direction(1168, "down"); |
| 232 |
break; |
| 233 |
case 37: |
| 234 |
cutscene_dialogue(); |
| 235 |
with (msg) |
| 236 |
{ |
| 237 |
talker[0] = 1164; |
| 238 |
message[0] = "* Spooky..."; |
| 239 |
message[1] = "* Well, uh... After you."; |
| 240 |
prt[0] = 321; |
| 241 |
prt[1] = 320; |
| 242 |
} |
| 243 |
break; |
| 244 |
case 38: |
| 245 |
cutscene_npc_direction(1168, "up"); |
| 246 |
break; |
| 247 |
case 39: |
| 248 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up"); |
| 249 |
break; |
| 250 |
case 40: |
| 251 |
var doorway = instance_create(136, 150, obj_doorway_secret_study); |
| 252 |
with (doorway) |
| 253 |
{ |
| 254 |
image_xscale = 2.8125; |
| 255 |
image_yscale = 2.3125; |
| 256 |
xx = 135; |
| 257 |
yy = 420; |
| 258 |
nextroom = 250; |
| 259 |
} |
| 260 |
scr_radio_restart(); |
| 261 |
instance_destroy(obj_player_npc); |
| 262 |
cutscene_actor_into_follower(); |
| 263 |
scr_cutscene_end(); |
| 264 |
break; |
| 265 |
} |