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gml_Object_obj_martlet_attack_glass_Collision_obj_heart_yellow_shot

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1
if live_call()
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    return global.live_result;
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if (!other.alarm[0])
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{
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    other.alarm[0] = 2
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    audio_play_sound(snd_pickaxe_ding2, 1, 0)
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    bullet_hit_overlay = 1
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}