| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | var battle_box = 3154; | 
| 4 | if (bullet_hit_overlay > 0.01) | 
| 5 | bullet_hit_overlay = lerp(bullet_hit_overlay, 0, 0.15); | 
| 6 | else | 
| 7 | bullet_hit_overlay = 0; | 
| 8 | if (y > (battle_box.bbox_bottom + 10)) | 
| 9 | { | 
| 10 | image_alpha -= 0.2; | 
| 11 | if (image_alpha <= 0) | 
| 12 | instance_destroy(self, false); | 
| 13 | } | 
| 14 | else if (image_alpha < 1) | 
| 15 | { | 
| 16 | image_alpha += 0.25; | 
| 17 | } | 
| 18 | if (destroy_timer > 0) | 
| 19 | destroy_timer--; | 
| 20 | else if (destroy_timer == 0) | 
| 21 | instance_destroy(); |