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gml_Object_obj_martlet_attack_talon_Alarm_0

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1
if live_call()
2
    return global.live_result;
3
image_speed = attack_speed
4
x_last = obj_heart_battle_fighting_parent.x - x_diff
5
image_blend = c_red
6
audio_play_sound(snd_bullet_warning, 1, 0)
7
alarm[1] = 3
alarm[1]

image_blend = c_white