1 | if live_call() |
2 | return global.live_result; |
3 | image_speed = attack_speed |
4 | x_last = obj_heart_battle_fighting_parent.x - x_diff |
5 | image_blend = c_red |
6 | audio_play_sound(snd_bullet_warning, 1, 0) |
7 | alarm[1] = 3 |