1 | if live_call() |
2 | return global.live_result; |
3 | state = 1 |
4 | image_angle = direction - 180 |
5 | image_alpha = 1 |
6 | if (!audio_is_playing(snd_mart_feather_atk3)) |
7 | { |
8 | var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0) |
9 | audio_sound_set_track_position(shoot_sound, 0.7) |
10 | } |