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gml_Object_obj_martlet_attack_wing_feather_Alarm_0

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1
if live_call()
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    return global.live_result;
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state = 1
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image_angle = direction - 180
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image_alpha = 1
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if (!audio_is_playing(snd_mart_feather_atk3))
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{
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    var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0)
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    audio_sound_set_track_position(shoot_sound, 0.7)
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}