1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("martlet", "void", "void") |
4 |
state = 0 |
5 |
alarm[0] = 1alarm[0]if live_call()
return global.live_result;
state = 1
image_angle = direction - 180
image_alpha = 1
if (!audio_is_playing(snd_mart_feather_atk3))
{
var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0)
audio_sound_set_track_position(shoot_sound, 0.7)
} |
6 |
fall_speed = irandom_range(3, 5) |
7 |
x_point = x |
8 |
y_point = y |
9 |
starting_position_x = x |
10 |
starting_position_y = y |
11 |
animation_disjoint_x = 0 |
12 |
animation_disjoint_y = 0 |
13 |
can_move = false |
14 |
explosion_angle = 0 |
15 |
var random_number = irandom_range(1, 3) |
16 |
switch random_number |
17 |
{ |
18 |
case 1: |
19 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
20 |
break |
21 |
case 2: |
22 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2 |
23 |
break |
24 |
case 3: |
25 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3 |
26 |
break |
27 |
case 4: |
28 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4 |
29 |
break |
30 |
case 5: |
31 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5 |
32 |
break |
33 |
default: |
34 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
35 |
} |
36 |
|
37 |
image_speed = 0 |
38 |
image_index = 0 |
39 |
image_alpha = 0 |
40 |
random_number = irandom_range(0, 1) |
41 |
if (random_number == 0) |
42 |
random_number = -1 |
43 |
sign_modifier = random_number |
44 |
time_elapsed = 0 |
45 |
time_max = 30 + 15 * (fall_speed - 1) |
46 |
time_increase = 1 |
47 |
max_rise = 10 * fall_speed * (irandom_range(1, 2)) |
48 |
time_elapsed_increase_fall = round(time_max / 3) |
49 |
spin_speed = 25 |
50 |
no_loop_spin = false |
51 |
attack_speed = 10 |
52 |
in_box = false |
53 |
x_list = ds_list_create() |
54 |
y_list = ds_list_create() |
55 |
angle_list = ds_list_create() |
56 |
max_points_trail = 10 |
57 |
trail_sprite = sprite_index |
58 |
trail_cc_max = 3 |
59 |
trail_cc_start = trail_cc_max - 1 |
60 |
trail_cc_current = -1 |
61 |
feather_targetted = true |
62 |
feather_create_count = 7 |