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gml_Object_obj_martlet_body_shadow_Other_10

(view raw script w/o annotations or w/e)
1
if (global.image_alpha_enemy_attacking < 1)
2
    image_alpha = 1
3
else
4
    image_alpha = obj_martlet_body.image_alpha
5
x = obj_martlet_body.x
6
y = obj_martlet_body.y
7
image_xscale = obj_martlet_body.image_xscale
8
image_yscale = obj_martlet_body.image_yscale
9
if (obj_martlet_body.damage_disjoint_count > 0)
10
    image_alpha = 0