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gml_Object_obj_martlet_final_act_helper_Create_0

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1
alarm[0] = 45
alarm[0]

switch global.last_action_selected { case "Action 2 Message 0": with (obj_dialogue_battle_action_selected_action_2) { message = 0 var heal_amount = choose(20, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25) message[0] = "* Gained " + string(heal_amount) + "HP!" message_length = string_length(message[message_current]) } if (global.current_hp_self < global.max_hp_self) global.current_hp_self = clamp((global.current_hp_self + heal_amount), 0, global.max_hp_self) break } audio_play_sound(snd_battle_item_eat, 1, 0) can_skip = true
2
can_skip = false
3
sp_original = global.current_sp_self
4
pp_original = global.current_pp_self
5
attack_noloop = 0