1 |
alarm[0] = 45alarm[0]switch global.last_action_selected
{
case "Action 2 Message 0":
with (obj_dialogue_battle_action_selected_action_2)
{
message = 0
var heal_amount = choose(20, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25)
message[0] = "* Gained " + string(heal_amount) + "HP!"
message_length = string_length(message[message_current])
}
if (global.current_hp_self < global.max_hp_self)
global.current_hp_self = clamp((global.current_hp_self + heal_amount), 0, global.max_hp_self)
break
}
audio_play_sound(snd_battle_item_eat, 1, 0)
can_skip = true |