1 |
if live_call() |
2 |
return global.live_result; |
3 |
martlet_head = instance_create_depth(x, y, (depth + 1), obj_martlet_final_head) |
4 |
martlet_leg_back = instance_create_depth(x, y, (depth - 2), obj_martlet_final_leg_back) |
5 |
martlet_leg_front = instance_create_depth(x, y, (depth - 3), obj_martlet_final_leg_front) |
6 |
martlet_talon_back = instance_create_depth(x, y, (depth + 1), obj_martlet_final_talon_back) |
7 |
martlet_talon_front = instance_create_depth(x, y, (depth - 4), obj_martlet_final_talon_front) |
8 |
martlet_wing_right = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing) |
9 |
martlet_wing_left = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing) |
10 |
martlet_hair = instance_create_depth(x, y, (depth + 5), obj_martlet_final_hair) |
11 |
martlet_wing_left.image_xscale = -1 |
12 |
martlet_animation_enabled = false |
13 |
martlet_sprites_reset = false |
14 |
martlet_sprite_base = 2632 |
15 |
martlet_y_target = 100 |
16 |
no_loop = false |
17 |
sin_timer = 0 |
18 |
speed_multiplier = 1 |
19 |
healthbar_alpha = 0 |
20 |
healthbar_timer = 0 |
21 |
healthbar_timer_max = 30 |
22 |
damage_flash_timer = 0 |
23 |
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)) |