| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | martlet_head = instance_create_depth(x, y, depth + 1, obj_martlet_final_head); | 
    
    
        | 4 | martlet_leg_back = instance_create_depth(x, y, depth - 2, obj_martlet_final_leg_back); | 
    
    
        | 5 | martlet_leg_front = instance_create_depth(x, y, depth - 3, obj_martlet_final_leg_front); | 
    
    
        | 6 | martlet_talon_back = instance_create_depth(x, y, depth + 1, obj_martlet_final_talon_back); | 
    
    
        | 7 | martlet_talon_front = instance_create_depth(x, y, depth - 4, obj_martlet_final_talon_front); | 
    
    
        | 8 | martlet_wing_right = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); | 
    
    
        | 9 | martlet_wing_left = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); | 
    
    
        | 10 | martlet_hair = instance_create_depth(x, y, depth + 5, obj_martlet_final_hair); | 
    
    
        | 11 | martlet_wing_left.image_xscale = -1; | 
    
    
        | 12 | martlet_animation_enabled = false; | 
    
    
        | 13 | martlet_sprites_reset = false; | 
    
    
        | 14 | martlet_sprite_base = 2632; | 
    
    
        | 15 | martlet_y_target = 100; | 
    
    
        | 16 | no_loop = false; | 
    
    
        | 17 | sin_timer = 0; | 
    
    
        | 18 | speed_multiplier = 1; | 
    
    
        | 19 | healthbar_alpha = 0; | 
    
    
        | 20 | healthbar_timer = 0; | 
    
    
        | 21 | healthbar_timer_max = 30; | 
    
    
        | 22 | damage_flash_timer = 0; | 
    
    
        | 23 | wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)); |