Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_martlet_final_base_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
martlet_head = instance_create_depth(x, y, (depth + 1), obj_martlet_final_head)
4
martlet_leg_back = instance_create_depth(x, y, (depth - 2), obj_martlet_final_leg_back)
5
martlet_leg_front = instance_create_depth(x, y, (depth - 3), obj_martlet_final_leg_front)
6
martlet_talon_back = instance_create_depth(x, y, (depth + 1), obj_martlet_final_talon_back)
7
martlet_talon_front = instance_create_depth(x, y, (depth - 4), obj_martlet_final_talon_front)
8
martlet_wing_right = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing)
9
martlet_wing_left = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing)
10
martlet_hair = instance_create_depth(x, y, (depth + 5), obj_martlet_final_hair)
11
martlet_wing_left.image_xscale = -1
12
martlet_animation_enabled = false
13
martlet_sprites_reset = false
14
martlet_sprite_base = 2632
15
martlet_y_target = 100
16
no_loop = false
17
sin_timer = 0
18
speed_multiplier = 1
19
healthbar_alpha = 0
20
healthbar_timer = 0
21
healthbar_timer_max = 30
22
damage_flash_timer = 0
23
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface))