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gml_Object_obj_martlet_final_bg_Create_0

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1
if live_call()
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    return global.live_result;
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max_size_x = 640
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max_size_y = 250
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grid_size_x = 600
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grid_size_y = 220
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bg_grid_offset = 10
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grid_n_x = 30
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grid_n_y = 11
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shader = sh_jrpg_transition
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u_size = shader_get_uniform(shader, "size")
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size = 0
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draw_alpha = 0
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draw_shader = false
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stars = [[128, 207, 0], [140, 58, 0], [45, 135, 1], [330, 135, 1], [482, 89, 1], [536, 44, 2], [500, 186, 3]]
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fade_out = false