1 | if live_call() |
2 | return global.live_result; |
3 | scene = 0 |
4 | cutscene_timer = 0 |
5 | cutscene_music = 0 |
6 | draw_alpha = 1 |
7 | global.cutscene = true |
8 | obj_pl.image_alpha = 0 |
9 | var chujin = instance_create_depth(277, 149, -100, obj_chujin_npc) |
10 | with (chujin) |
11 | { |
12 | up_sprite = 3089 |
13 | right_sprite = 3089 |
14 | down_sprite = 3089 |
15 | left_sprite = 3089 |
16 | up_sprite_idle = 3089 |
17 | right_sprite_idle = 3089 |
18 | down_sprite_idle = 3089 |
19 | left_sprite_idle = 3089 |
20 | action_sprite = false |
21 | } |
22 | var martlet = instance_create_depth(246, -15, -100, obj_martlet_npc) |
23 | with (martlet) |
24 | { |
25 | up_sprite = 3709 |
26 | right_sprite = 3709 |
27 | down_sprite = 3709 |
28 | left_sprite = 3709 |
29 | up_sprite_idle = 3709 |
30 | right_sprite_idle = 3709 |
31 | down_sprite_idle = 3709 |
32 | left_sprite_idle = 3709 |
33 | action_sprite = true |
34 | sprite_index = spr_martlet_landing |
35 | image_index = 0 |
36 | image_speed = 0 |
37 | } |