| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
cutscene_music = 0; |
| 6 |
draw_alpha = 1; |
| 7 |
global.cutscene = true; |
| 8 |
obj_pl.image_alpha = 0; |
| 9 |
var chujin = instance_create_depth(277, 149, -100, obj_chujin_npc); |
| 10 |
with (chujin) |
| 11 |
{ |
| 12 |
up_sprite = 3089; |
| 13 |
right_sprite = 3089; |
| 14 |
down_sprite = 3089; |
| 15 |
left_sprite = 3089; |
| 16 |
up_sprite_idle = 3089; |
| 17 |
right_sprite_idle = 3089; |
| 18 |
down_sprite_idle = 3089; |
| 19 |
left_sprite_idle = 3089; |
| 20 |
action_sprite = false; |
| 21 |
} |
| 22 |
var martlet = instance_create_depth(246, -15, -100, obj_martlet_npc); |
| 23 |
with (martlet) |
| 24 |
{ |
| 25 |
up_sprite = 3709; |
| 26 |
right_sprite = 3709; |
| 27 |
down_sprite = 3709; |
| 28 |
left_sprite = 3709; |
| 29 |
up_sprite_idle = 3709; |
| 30 |
right_sprite_idle = 3709; |
| 31 |
down_sprite_idle = 3709; |
| 32 |
left_sprite_idle = 3709; |
| 33 |
action_sprite = true; |
| 34 |
sprite_index = spr_martlet_landing; |
| 35 |
image_index = 0; |
| 36 |
image_speed = 0; |
| 37 |
} |