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gml_Object_obj_martlet_final_slowdown_Create_0

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1
if live_call()
2
    return global.live_result;
3
starlo_take_aim_overlay_alpha = 0
4
starlo_take_aim_fade_out = false
5
shader_alpha = shader_get_uniform(sh_grayscale, "color_alpha")
6
wing_surf = 0