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gml_Object_obj_martlet_g_body_Other_25

(view raw script w/o annotations or w/e)
1
fight_mode = true
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starting_point_x = x
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starting_point_y = y
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starting_point_xscale = 1
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starting_point_yscale = 1
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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draw_position_xscale = starting_point_xscale
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draw_position_yscale = starting_point_yscale
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sprite_index = spr_martlet_g_body
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image_speed = 0
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image_index = 0
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image_xscale = 1
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image_yscale = 1
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global.enemy_target_x = obj_martlet_g_body.x - 10
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sign_modifier_g = 1
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time_elapsed_g = 0
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time_max_g = 20
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time_increase_g = 1
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max_rise_g = 0.025
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max_rise_ext_g = 0.01
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head_displacement_y_multiplier_g = 2 / sprite_height
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time_elapsed_decrease_head_g = 2
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hand_left_displacement_y_multiplier_g = 20 / sprite_height
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time_elapsed_decrease_hand_left_g = 0
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hand_right_displacement_y_multiplier_g = 20 / sprite_height
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time_elapsed_decrease_hand_right_g = 0
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with (obj_martlet_g_head)
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{
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    x = obj_martlet_g_body.x - 10
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    y = obj_martlet_g_body.y - 132
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    starting_point_x = x
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    starting_point_y = y
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    starting_point_xscale = 1
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    starting_point_yscale = 1
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    draw_position_x = starting_point_x
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    draw_position_y = starting_point_y
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    draw_position_xscale = starting_point_xscale
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    draw_position_yscale = starting_point_yscale
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    sprite_index = spr_martlet_head_angry
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    image_speed = 0
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    image_index = 0
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    image_xscale = 1
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    image_yscale = 1
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    head_sprite = spr_martlet_head_angry
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}
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with (obj_martlet_g_hand_left)
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{
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    x = obj_martlet_g_body.x - 36
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    y = obj_martlet_g_body.y - 114
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    starting_point_x = x
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    starting_point_y = y
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    starting_point_xscale = 1
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    starting_point_yscale = 1
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    draw_position_x = starting_point_x
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    draw_position_y = starting_point_y
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    draw_position_xscale = starting_point_xscale
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    draw_position_yscale = starting_point_yscale
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    sprite_index = spr_martlet_g_hand_left
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    image_speed = 0
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    image_index = 0
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    image_xscale = 1
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    image_yscale = 1
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    hand_left_sprite = 2072
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}
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with (obj_martlet_g_hand_right)
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{
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    x = obj_martlet_g_body.x + 14
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    y = obj_martlet_g_body.y - 114
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    starting_point_x = x
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    starting_point_y = y
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    starting_point_xscale = 1
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    starting_point_yscale = 1
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    draw_position_x = starting_point_x
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    draw_position_y = starting_point_y
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    draw_position_xscale = starting_point_xscale
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    draw_position_yscale = starting_point_yscale
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    sprite_index = spr_martlet_g_hand_right
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    image_speed = 0
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    image_index = 0
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    image_xscale = 1
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    image_yscale = 1
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    hand_left_sprite = 2074
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}