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gml_Object_obj_martlet_g_fight_mode_Create_0

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1
image_speed = (1/3)
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image_index = 0
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sound_looper = 0
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id_martlet = obj_martlet_g_body
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global.id_store = id
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with (id_martlet)
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{
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    image_alpha = 0
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    time_elapsed = 0
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    sign_modifier = 1
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    time_elapsed_g = 0
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    sign_modifier_g = 1
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    id_martlet_fight_mode = global.id_store
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}