1 | if (global.image_alpha_enemy_attacking < 1) |
2 | image_alpha = 1 |
3 | else |
4 | image_alpha = obj_martlet_hand_left.image_alpha |
5 | x = obj_martlet_hand_left.x |
6 | y = obj_martlet_hand_left.y |
7 | image_xscale = obj_martlet_hand_left.image_xscale |
8 | image_yscale = obj_martlet_hand_left.image_yscale |