1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0) && (!interacted_with)) |
2 |
{ |
3 |
scene = 0 |
4 |
interacted_with = true |
5 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
6 |
} |
7 |
if interacted_with |
8 |
{ |
9 |
if (scene == 0) |
10 |
{ |
11 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
12 |
with (msg) |
13 |
{ |
14 |
ch_msg = 2 |
15 |
ch[1] = "Yes" |
16 |
ch[2] = "No" |
17 |
message[0] = "* (The leatherbound book's title# reads: Martlet's Day to Day!)" |
18 |
message[1] = "* (You flip to an early page and# see an entry.)" |
19 |
message[2] = "* (Read it?)" |
20 |
if (outcome == 1) |
21 |
{ |
22 |
instance_destroy() |
23 |
other.scene = 1 |
24 |
return; |
25 |
} |
26 |
if (outcome == 2) |
27 |
{ |
28 |
global.dialogue_open = false |
29 |
other.interacted_with = false |
30 |
scr_cutscene_end() |
31 |
} |
32 |
} |
33 |
} |
34 |
if (scene == 1) |
35 |
{ |
36 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
37 |
with (msg) |
38 |
{ |
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sndfnt_array[0] = 102 |
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message[0] = "* Entry 3." |
41 |
message[1] = "* So far, living on my own has# been BORING." |
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message[2] = "* I don't know what to do with# myself most of the time." |
43 |
message[3] = "* Sure, I have a TV but monsters# don't exactly produce much# content." |
44 |
message[4] = "* My mom says I “need a job” but# more importantly, I need a# hobby." |
45 |
message[5] = "* The guy who built my balcony# seemed to enjoy what he was# doing." |
46 |
message[6] = "* Maybe I'll ask him to teach me# how to... " |
47 |
message[7] = "* I don't know, nail planks of# wood to houses? " |
48 |
message[8] = "* It would be a start. UvU#" |
49 |
sndfnt_array[9] = 391 |
50 |
message[9] = "* (Continue?)" |
51 |
ch_msg = 9 |
52 |
ch[1] = "Yes" |
53 |
ch[2] = "No" |
54 |
if (outcome == 1) |
55 |
{ |
56 |
global.dialogue_open = false |
57 |
instance_destroy() |
58 |
other.scene = 2 |
59 |
other.timer = 10 |
60 |
return; |
61 |
} |
62 |
if (outcome == 2) |
63 |
{ |
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global.dialogue_open = false |
65 |
other.interacted_with = false |
66 |
other.scene = 0 |
67 |
scr_cutscene_end() |
68 |
} |
69 |
} |
70 |
} |
71 |
if (scene == 2) |
72 |
{ |
73 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
74 |
return; |
75 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
76 |
with (msg) |
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{ |
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sndfnt_array[0] = 391 |
79 |
sndfnt_array[1] = 102 |
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message[0] = "* (You flip through a few# pages.)" |
81 |
message[1] = "* Entry 8." |
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message[2] = "* I think this \"tinkering\" thing# is for me." |
83 |
message[3] = "* I knew my B- in art class had# a purpose!" |
84 |
message[4] = "* And Mr. Chujin is SO NICE!" |
85 |
message[5] = "* He gladly took my wings under# his wing and now I'm making# wooden blocks!" |
86 |
message[6] = "* Sounds boring, but I'm working# toward carving a buncha them..." |
87 |
message[7] = "* ...to build one of those# \"wooden tower\" games." |
88 |
message[8] = "* Chujin thought it would be a# good beginner project! ^v^" |
89 |
sndfnt_array[9] = 391 |
90 |
message[9] = "* (Continue?)" |
91 |
ch_msg = 9 |
92 |
ch[1] = "Yes" |
93 |
ch[2] = "No" |
94 |
if (outcome == 1) |
95 |
{ |
96 |
global.dialogue_open = false |
97 |
instance_destroy() |
98 |
other.scene = 3 |
99 |
other.timer = 10 |
100 |
return; |
101 |
} |
102 |
if (outcome == 2) |
103 |
{ |
104 |
global.dialogue_open = false |
105 |
other.interacted_with = false |
106 |
other.scene = 0 |
107 |
scr_cutscene_end() |
108 |
} |
109 |
} |
110 |
} |
111 |
if (scene == 3) |
112 |
{ |
113 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
114 |
return; |
115 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
116 |
with (msg) |
117 |
{ |
118 |
sndfnt_array[0] = 391 |
119 |
sndfnt_array[1] = 102 |
120 |
message[0] = "* (You flip through a few more# pages.)" |
121 |
message[1] = "* Entry 19." |
122 |
message[2] = "* I had a conversation with Mr.# Chujin last night." |
123 |
message[3] = "* We're about to start making# contraptions - like robotics!" |
124 |
message[4] = "* Turns out, he specialized in# engineering at the Steamworks." |
125 |
message[5] = "* He said he doesn't talk about# his past job much out here." |
126 |
message[6] = "* Likes to keep things casual# while helping out the# townsfolk." |
127 |
message[7] = "* So I asked him why he's# helping me like he is." |
128 |
message[8] = "* He said he has a daughter# named “Kanako.”" |
129 |
message[9] = "* “The world, as it is, is a# dark place” he said. “A place# unfit for a kid.”" |
130 |
message[10] = "* He believes that small acts of# kindness will lead to a better# world." |
131 |
message[11] = "* Not only for him, or me, but# for Kanako." |
132 |
message[12] = "* Sooo yeah! Got a little deep# there, but I get it." |
133 |
message[13] = "* Him teaching me would, in# theory, lead to me teaching# someone else - etc, etc." |
134 |
message[14] = "* Sounds like he wants to leave# a lasting legacy or something." |
135 |
message[15] = "* Guy's got big aspirations,# that's for sure. " |
136 |
message[16] = "* Caaan't relate. =v=#" |
137 |
sndfnt_array[17] = 391 |
138 |
message[17] = "* (Continue?)" |
139 |
ch_msg = 17 |
140 |
ch[1] = "Yes" |
141 |
ch[2] = "No" |
142 |
if (outcome == 1) |
143 |
{ |
144 |
global.dialogue_open = false |
145 |
instance_destroy() |
146 |
other.scene = 4 |
147 |
other.timer = 10 |
148 |
return; |
149 |
} |
150 |
if (outcome == 2) |
151 |
{ |
152 |
global.dialogue_open = false |
153 |
other.interacted_with = false |
154 |
other.scene = 0 |
155 |
scr_cutscene_end() |
156 |
} |
157 |
} |
158 |
} |
159 |
if (scene == 4) |
160 |
{ |
161 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
162 |
return; |
163 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
164 |
with (msg) |
165 |
{ |
166 |
sndfnt_array[0] = 391 |
167 |
sndfnt_array[1] = 102 |
168 |
message[0] = "* (You flip through a few more# pages.)" |
169 |
message[1] = "* Entry 27." |
170 |
message[2] = "* Welp, I couldn't procrastinate# any longer." |
171 |
message[3] = "* I had to... get a job. ;v;" |
172 |
message[4] = "* Signed up for the Royal Guard." |
173 |
message[5] = "* I'm not one for combat but# with my new skills, I could# make a mighty fine puzzle!" |
174 |
message[6] = "* Had to tell Chujin the good# news so I brought it up while# we were on break." |
175 |
message[7] = "* To my surprise, he wasn't# happy." |
176 |
message[8] = "* Said the job was dangerous." |
177 |
message[9] = "* That humans themselves are# dangerous." |
178 |
message[10] = "* I don't wanna believe what he# told me but..." |
179 |
message[11] = "* ...the look in his eyes was# incredibly sincere." |
180 |
message[12] = "* So... yeah." |
181 |
message[13] = "* On the bright side, I can# stave off my newfound paranoia," |
182 |
message[14] = "* Because I was assigned boring# Lab duty." |
183 |
message[15] = "* Stand outside the Lab doors# and keep watch. Fuuuuuuun. TvT#" |
184 |
sndfnt_array[16] = 391 |
185 |
message[16] = "* (The following entry is ripped# out.)" |
186 |
} |
187 |
if (!global.dialogue_open) |
188 |
{ |
189 |
scr_cutscene_end() |
190 |
interacted_with = false |
191 |
} |
192 |
} |
193 |
} |