1 | if (transformed == true) |
2 | { |
3 | instance_destroy() |
4 | return; |
5 | } |
6 | x_offset = 80 * cos(degtorad(obj_masterswordremix_body_a.image_angle)) |
7 | y_offset = 80 * sin(degtorad(obj_masterswordremix_body_a.image_angle)) |
8 | x = obj_masterswordremix_body_a.x + x_offset |
9 | y = obj_masterswordremix_body_a.y - y_offset |
10 | image_angle = obj_masterswordremix_body_a.image_angle + (starting_point_reference - obj_masterswordremix_body_a.advance_y_hand) / (2 * obj_masterswordremix_body_a.max_rise) * max_rise |