1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (waiter == 1) |
4 |
return; |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
choice_alpha += 0.01 |
9 |
if (choice_alpha >= 0.8) |
10 |
{ |
11 |
audio_play_sound(snd_mainmenu_select, 1, 0) |
12 |
choice_alpha = 1 |
13 |
cutscene_advance() |
14 |
} |
15 |
break |
16 |
case 1: |
17 |
if (choice == 0) |
18 |
{ |
19 |
if (global.left_keyp && p[2] == true) |
20 |
{ |
21 |
p[2] = false |
22 |
p[1] = true |
23 |
audio_play_sound(snd_mainmenu_select, 1, 0) |
24 |
} |
25 |
if (global.right_keyp && p[1] == true) |
26 |
{ |
27 |
p[2] = true |
28 |
p[1] = false |
29 |
audio_play_sound(snd_mainmenu_select, 1, 0) |
30 |
} |
31 |
if (keyboard_multicheck_pressed(0) == true) |
32 |
{ |
33 |
audio_play_sound(snd_confirm, 1, 0) |
34 |
if (p[1] == true) |
35 |
choice = 1 |
36 |
if (p[2] == true) |
37 |
choice = 2 |
38 |
} |
39 |
} |
40 |
else |
41 |
{ |
42 |
choice_alpha -= 0.15 |
43 |
if (choice_alpha <= 0) |
44 |
cutscene_advance() |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
cutscene_wait(1) |
49 |
break |
50 |
case 3: |
51 |
if (choice == 1) |
52 |
{ |
53 |
audio_play_sound(mus_cymbal, 10, 0) |
54 |
alarm[1] = 1alarm[1]alarm[1] = 1
__view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (random_range((-sh), sh))))
__view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (random_range((-sh), sh))))
sh += 0.01 |
55 |
instance_create(0, 0, obj_transition_white) |
56 |
if file_exists("Save.sav") |
57 |
file_delete("Save.sav") |
58 |
ini_open("Save02.sav") |
59 |
ini_write_real("00", "02", 0) |
60 |
ini_write_real("00", "03", 0) |
61 |
ini_write_real("00", "04", 0) |
62 |
ini_close() |
63 |
instance_destroy() |
64 |
scene++ |
65 |
} |
66 |
else |
67 |
game_end() |
68 |
break |
69 |
} |