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gml_Object_obj_mfnpc_Alarm_2

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1
audio_play_sound(snd_tinyfroggit, 1, 0)
2
audio_sound_gain(snd_tinyfroggit, 2, 0)
3
audio_sound_pitch(snd_tinyfroggit, 1.5)
4
path_start(pt_microfrogb2, 6, path_action_stop, false)