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gml_Object_obj_mfnpc_Collision_obj_pl

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1
with (obj_microf_cutscene)
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    instance_destroy()
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draw = false
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global.battle_enemy_name = "micro froggit"
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global.exclamation_mark_type = "nothing"
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global.battling_enemy = false
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global.battling_boss = true
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global.battle_start = true
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global.current_room_overworld = room_get_name(room)
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instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle)
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obj_pl.image_alpha = 0
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audio_stop_all()
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instance_destroy()