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gml_Object_obj_micro_froggit_Create_0

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1
starting_point_x = x
2
starting_point_y = y
3
draw_position_x = starting_point_x
4
draw_position_y = starting_point_y
5
damage_disjoint_x = 0
6
damage_disjoint_y = 0
7
damage_disjoint_count = 0
8
no_loop_damage_disjoint_count = false
9
no_loop_create_clouds = false
10
sign_modifier = -1
11
time_elapsed = 0
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time_max_low = 20
13
time_max_high = 20
14
time_increase = 1
15
max_rise_low = 10
16
max_rise_high = 30
17
jump_count = 0
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jump_count_max_low = 2
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jump_count_max_high = 1
20
jump_type = 0
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can_jump = true
22
stomped_on = false
23
stomp_counter = 0
24
stomp_counter_max = 20
25
shake_intensity_x = 10
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shake_intensity_y = 10
27
no_loop_stomp = false