1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
draw_position_x = starting_point_x |
4 |
draw_position_y = starting_point_y |
5 |
damage_disjoint_x = 0 |
6 |
damage_disjoint_y = 0 |
7 |
damage_disjoint_count = 0 |
8 |
no_loop_damage_disjoint_count = false |
9 |
no_loop_create_clouds = false |
10 |
sign_modifier = -1 |
11 |
time_elapsed = 0 |
12 |
time_max_low = 20 |
13 |
time_max_high = 20 |
14 |
time_increase = 1 |
15 |
max_rise_low = 10 |
16 |
max_rise_high = 30 |
17 |
jump_count = 0 |
18 |
jump_count_max_low = 2 |
19 |
jump_count_max_high = 1 |
20 |
jump_type = 0 |
21 |
can_jump = true |
22 |
stomped_on = false |
23 |
stomp_counter = 0 |
24 |
stomp_counter_max = 20 |
25 |
shake_intensity_x = 10 |
26 |
shake_intensity_y = 10 |
27 |
no_loop_stomp = false |