| 1 |
event_inherited(); |
| 2 |
if (global.dunes_flag[24] != 0 && npc_flag == 1) |
| 3 |
npc_flag = 4; |
| 4 |
if (interact && obj_pl.direction == 90 && !can_talk) |
| 5 |
{ |
| 6 |
can_talk = true; |
| 7 |
is_talking = 1; |
| 8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 9 |
} |
| 10 |
if (can_talk) |
| 11 |
{ |
| 12 |
switch (npc_flag) |
| 13 |
{ |
| 14 |
case 0: |
| 15 |
with (msg) |
| 16 |
{ |
| 17 |
message[0] = "* STEP RIIIIGHT UP!!"; |
| 18 |
message[1] = "* WE GOT A BLOWOUT SALE GOING# ON!!"; |
| 19 |
message[2] = "* IT MAY LOOK LIKE WE'RE# ALMOST SOLD OUT BUT QUITE# THE CONTRARY!"; |
| 20 |
message[3] = "* WE ONLY ORDERED ONE STOCK OF# MUG!"; |
| 21 |
message[4] = "* IT HAS BEEN ON THIS TRUSTY# SHELF FOR THIRTEEN YEARS!"; |
| 22 |
message[5] = "* DEMAND IS DEPRESSINGLY LOW SO# TAKE ADVANTAGE OF THIS OFFER# NOW!!"; |
| 23 |
message[6] = "* ONLY 40G BUCKO!!"; |
| 24 |
ch_msg = 6; |
| 25 |
ch[1] = "Buy"; |
| 26 |
ch[2] = "Bye"; |
| 27 |
if (outcome == 1) |
| 28 |
{ |
| 29 |
message[7] = "* Wait... seriously?"; |
| 30 |
message[8] = "* I MEAN, YES OF COURSE!!"; |
| 31 |
message[9] = "* AHA!! AHAHAHA!!!"; |
| 32 |
message[10] = "* GO FETCH IT OFF THE SHELF AND# I'LL RING YOU UP!"; |
| 33 |
scr_cutscene_start(); |
| 34 |
other.clover_cup_cutscene = true; |
| 35 |
other.can_talk = false; |
| 36 |
} |
| 37 |
if (outcome == 2) |
| 38 |
{ |
| 39 |
message[7] = "* DISAPPOINTED BUT NOT SURPRISED!"; |
| 40 |
other.can_talk = false; |
| 41 |
other.npc_flag = 3; |
| 42 |
} |
| 43 |
} |
| 44 |
break; |
| 45 |
case 1: |
| 46 |
case 2: |
| 47 |
with (msg) |
| 48 |
message[0] = "* SINCE YOU BOUGHT THE MUG, I'LL# HAVE TO SELL THE SHELVES# THEMSELVES!!"; |
| 49 |
if (npc_flag == 2) |
| 50 |
npc_flag = 4; |
| 51 |
can_talk = false; |
| 52 |
break; |
| 53 |
case 3: |
| 54 |
with (msg) |
| 55 |
{ |
| 56 |
message[0] = "* THE SALE IS OVER!"; |
| 57 |
message[1] = "* YOU HAD YOUR CHANCE TO BUY THE# PREMIUM MUG BUT REFUSED!"; |
| 58 |
message[2] = "* LOOKS LIKE IT WON'T FIND A# HOME ANYTIME SOON!"; |
| 59 |
message[3] = "* SORRY, I DON'T MAKE THE RULES# TO ECONOMICS!"; |
| 60 |
} |
| 61 |
can_talk = false; |
| 62 |
break; |
| 63 |
case 4: |
| 64 |
with (msg) |
| 65 |
{ |
| 66 |
message[0] = "* ..."; |
| 67 |
message[1] = "* ..."; |
| 68 |
message[2] = "* THERE IS NOTHING FOR YOU# HERE."; |
| 69 |
message[3] = "* GOODBYE."; |
| 70 |
} |
| 71 |
can_talk = false; |
| 72 |
break; |
| 73 |
} |
| 74 |
} |
| 75 |
if (clover_cup_cutscene == true && !global.dialogue_open) |
| 76 |
{ |
| 77 |
if (global.party_member != -4 && instance_exists(global.party_member)) |
| 78 |
{ |
| 79 |
scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor()
{
if (global.party_member == -4)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor);
with (global.party_member)
{
switch (sprite_index)
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up";
other.actor_follower.sprite_index = other.actor_follower.up_sprite;
break;
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down";
other.actor_follower.sprite_index = other.actor_follower.down_sprite;
break;
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left";
other.actor_follower.sprite_index = other.actor_follower.left_sprite;
break;
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite;
break;
}
instance_destroy();
}
return true;
} (); |
| 80 |
actor_follower.npc_direction = "up"; |
| 81 |
actor_follower.end_direction = "up"; |
| 82 |
actor_follower.can_walk = false; |
| 83 |
actor_follower.x_dest[0] = 213; |
| 84 |
actor_follower.y_dest[0] = 110; |
| 85 |
actor_follower.axis_override = "x"; |
| 86 |
instance_destroy(global.party_member); |
| 87 |
} |
| 88 |
if (!instance_exists(obj_player_npc)) |
| 89 |
{ |
| 90 |
clover_npc = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 91 |
clover_npc.x_dest[0] = 213; |
| 92 |
clover_npc.y_dest[0] = 97; |
| 93 |
clover_npc.axis_override = "x"; |
| 94 |
clover_npc.can_walk = true; |
| 95 |
} |
| 96 |
if (clover_npc.npc_arrived == true) |
| 97 |
{ |
| 98 |
clover_npc.image_alpha = 0; |
| 99 |
clover_npc.npc_arrived = false; |
| 100 |
clover_cup_cutscene = 2; |
| 101 |
obj_giftshop_mug.sprite_index = spr_mug_fall; |
| 102 |
obj_giftshop_mug.image_index = 0; |
| 103 |
} |
| 104 |
} |
| 105 |
if (clover_cup_cutscene == 2) |
| 106 |
{ |
| 107 |
if (floor(obj_giftshop_mug.image_index) == 20) |
| 108 |
{ |
| 109 |
if (!audio_is_playing(snd_glass_break)) |
| 110 |
audio_play_sound(snd_glass_break, 1, 0); |
| 111 |
audio_sound_gain(obj_radio.current_song, 0, 100); |
| 112 |
} |
| 113 |
if (obj_giftshop_mug.image_index >= (obj_giftshop_mug.image_number - 1)) |
| 114 |
{ |
| 115 |
obj_giftshop_mug.image_speed = 0; |
| 116 |
alarm[0] = 90;gml_Object_obj_miner_giftshopper_Alarm_0.gmlif (global.party_member != -4)
clover_cup_cutscene = 3;
else
global.cutscene = false;
scr_text();
with (msg)
{
message[0] = "* ...";
message[1] = "* ENJOY YOUR SHARDS OF GLASS!!";
message[2] = "* NO CHARGE ANYMORE BUDDY!";
message[3] = "* YOU BREAK IT, YOU DO NOT BUY# IT!!";
}
is_talking = 1;
npc_flag += 1;
music_reset = true;
instance_destroy(clover_npc);
obj_pl.image_alpha = 1;
obj_pl.direction = 90;
obj_pl.y += 2;
obj_giftshop_mug.sprite_index = spr_mug_broken;
obj_giftshop_mug.depth = 0; |
| 117 |
clover_cup_cutscene = 0; |
| 118 |
} |
| 119 |
} |
| 120 |
if (clover_cup_cutscene == 3) |
| 121 |
{ |
| 122 |
if (global.dialogue_open) |
| 123 |
exit; |
| 124 |
actor_follower.can_walk = true; |
| 125 |
if (actor_follower.npc_arrived) |
| 126 |
{ |
| 127 |
instance_create(actor_follower.x, actor_follower.y, global.party_member); |
| 128 |
instance_destroy(actor_follower); |
| 129 |
scr_cutscene_end(); |
| 130 |
clover_cup_cutscene = 0; |
| 131 |
} |
| 132 |
} |
| 133 |
if (music_reset == true) |
| 134 |
{ |
| 135 |
audio_sound_gain(obj_radio.current_song, 1, 300); |
| 136 |
music_reset = false; |
| 137 |
} |