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gml_Object_obj_miner_giftshopper_Step_0

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event_inherited()
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if (global.dunes_flag[24] != 0 && npc_flag == 1)
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    npc_flag = 4
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if (interact && obj_pl.direction == 90 && (!can_talk))
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{
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    can_talk = true
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    is_talking = 1
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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}
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if can_talk
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{
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* STEP RIIIIGHT UP!!"
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                message[1] = "* WE GOT A BLOWOUT SALE GOING#  ON!!"
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                message[2] = "* IT MAY LOOK LIKE WE'RE#  ALMOST SOLD OUT BUT QUITE#  THE CONTRARY!"
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                message[3] = "* WE ONLY ORDERED ONE STOCK OF#  MUG!"
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                message[4] = "* IT HAS BEEN ON THIS TRUSTY#  SHELF FOR THIRTEEN YEARS!"
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                message[5] = "* DEMAND IS DEPRESSINGLY LOW SO#  TAKE ADVANTAGE OF THIS OFFER#  NOW!!"
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                message[6] = "* ONLY 40G BUCKO!!"
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                ch_msg = 6
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                ch[1] = "Buy"
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                ch[2] = "Bye"
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                if (outcome == 1)
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                {
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                    message[7] = "* Wait... seriously?"
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                    message[8] = "* I MEAN, YES OF COURSE!!"
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                    message[9] = "* AHA!! AHAHAHA!!!"
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                    message[10] = "* GO FETCH IT OFF THE SHELF AND#  I'LL RING YOU UP!"
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                    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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                    other.clover_cup_cutscene = true
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                    other.can_talk = false
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                }
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                if (outcome == 2)
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                {
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                    message[7] = "* DISAPPOINTED BUT NOT SURPRISED!"
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                    other.can_talk = false
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                    other.npc_flag = 3
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                }
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            }
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            break
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        case 1:
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        case 2:
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            with (msg)
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                message[0] = "* SINCE YOU BOUGHT THE MUG, I'LL#  HAVE TO SELL THE SHELVES#  THEMSELVES!!"
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            if (npc_flag == 2)
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                npc_flag = 4
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            can_talk = false
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            break
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        case 3:
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            with (msg)
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            {
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                message[0] = "* THE SALE IS OVER!"
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                message[1] = "* YOU HAD YOUR CHANCE TO BUY THE#  PREMIUM MUG BUT REFUSED!"
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                message[2] = "* LOOKS LIKE IT WON'T FIND A#  HOME ANYTIME SOON!"
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                message[3] = "* SORRY, I DON'T MAKE THE RULES#  TO ECONOMICS!"
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            }
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            can_talk = false
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            break
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        case 4:
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            with (msg)
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            {
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                message[0] = "* ..."
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                message[1] = "* ..."
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                message[2] = "* THERE IS NOTHING FOR YOU#  HERE."
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                message[3] = "* GOODBYE."
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            }
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            can_talk = false
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            break
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    }
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}
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if (clover_cup_cutscene == true && (!global.dialogue_open))
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{
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    if (global.party_member != noone && instance_exists(global.party_member))
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    {
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        scr_follower_into_actor
scr_follower_into_actor

function scr_follower_into_actor() //gml_Script_scr_follower_into_actor { if (global.party_member == noone) return false; actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor) with (global.party_member) { switch sprite_index { case up_sprite: case up_sprite_idle: case up_sprite_run: other.actor_follower.npc_direction = "up" other.actor_follower.sprite_index = other.actor_follower.up_sprite break case down_sprite: case down_sprite_idle: case down_sprite_run: other.actor_follower.npc_direction = "down" other.actor_follower.sprite_index = other.actor_follower.down_sprite break case left_sprite: case left_sprite_idle: case left_sprite_run: other.actor_follower.npc_direction = "left" other.actor_follower.sprite_index = other.actor_follower.left_sprite break case right_sprite: case right_sprite_idle: case right_sprite_run: other.actor_follower.sprite_index = other.actor_follower.right_sprite break } instance_destroy() } return true; }
()
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        actor_follower.npc_direction = "up"
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        actor_follower.end_direction = "up"
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        actor_follower.can_walk = false
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        actor_follower.x_dest[0] = 213
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        actor_follower.y_dest[0] = 110
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        actor_follower.axis_override = "x"
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        instance_destroy(global.party_member)
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    }
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    if (!instance_exists(obj_player_npc))
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    {
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        clover_npc = instance_create(obj_pl.x, obj_pl.y, obj_player_npc)
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        clover_npc.x_dest[0] = 213
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        clover_npc.y_dest[0] = 97
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        clover_npc.axis_override = "x"
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        clover_npc.can_walk = true
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    }
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    if (clover_npc.npc_arrived == true)
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    {
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        clover_npc.image_alpha = 0
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        clover_npc.npc_arrived = false
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        clover_cup_cutscene = 2
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        obj_giftshop_mug.sprite_index = spr_mug_fall
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        obj_giftshop_mug.image_index = 0
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    }
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}
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if (clover_cup_cutscene == 2)
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{
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    if (floor(obj_giftshop_mug.image_index) == 20)
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    {
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        if (!audio_is_playing(snd_glass_break))
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            audio_play_sound(snd_glass_break, 1, 0)
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        audio_sound_gain(obj_radio.current_song, 0, 100)
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    }
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    if (obj_giftshop_mug.image_index >= (obj_giftshop_mug.image_number - 1))
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    {
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        obj_giftshop_mug.image_speed = 0
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        alarm[0] = 90
alarm[0]

if (global.party_member != -4) clover_cup_cutscene = 3 else global.cutscene = false scr_text() with (msg) { message[0] = "* ..." message[1] = "* ENJOY YOUR SHARDS OF GLASS!!" message[2] = "* NO CHARGE ANYMORE BUDDY!" message[3] = "* YOU BREAK IT, YOU DO NOT BUY# IT!!" } is_talking = 1 npc_flag += 1 music_reset = true instance_destroy(clover_npc) obj_pl.image_alpha = 1 obj_pl.direction = 90 obj_pl.y += 2 obj_giftshop_mug.sprite_index = spr_mug_broken obj_giftshop_mug.depth = 0
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        clover_cup_cutscene = 0
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    }
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}
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if (clover_cup_cutscene == 3)
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{
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    if global.dialogue_open
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        return;
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    actor_follower.can_walk = true
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    if actor_follower.npc_arrived
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    {
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        instance_create(actor_follower.x, actor_follower.y, global.party_member)
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        instance_destroy(actor_follower)
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        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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        clover_cup_cutscene = 0
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    }
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}
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if (music_reset == true)
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{
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    audio_sound_gain(obj_radio.current_song, 1, 300)
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    music_reset = false
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}