1 |
for (var i = 0; i <= room_width; i += background_get_width(mountain_bg_layer2)) |
2 |
draw_background(mountain_bg_layer2, (((__view_get((0 << 0), 0)) + i) / 1.05), 109) |
3 |
draw_background(mountain_bg_layer3, (((__view_get((0 << 0), 0)) + 180) / 1.05), 106) |
4 |
var mountain_offset = -400 |
5 |
for (i = mountain_offset; i <= room_width; i += background_get_width(mountain_bg_layer4)) |
6 |
draw_background(mountain_bg_layer4, ((__view_get((0 << 0), 0)) / 1.3 + i), 100) |
7 |
for (i = 0; i <= room_width; i += background_get_width(mountain_bg_layer6)) |
8 |
draw_background(mountain_bg_layer6, ((__view_get((0 << 0), 0)) / 1.07 + i), 102) |
9 |
for (i = 0; i <= room_width; i += background_get_width(mountain_bg_layer5)) |
10 |
draw_background(mountain_bg_layer5, ((__view_get((0 << 0), 0)) / 1.1 + i), 92) |
11 |
for (i = 0; i <= room_width; i += sprite_get_width(spr_mountain_bg_layer7)) |
12 |
draw_sprite(spr_mountain_bg_layer7, -1, ((__view_get((0 << 0), 0)) / 1.1 + i), 42) |
13 |
for (i = 0; i <= room_width; i += sprite_get_width(mountain_bg_layer8)) |
14 |
draw_background(mountain_bg_layer8, ((__view_get((0 << 0), 0)) / 1.15 + i), 40) |