1 | if live_call() |
2 | return global.live_result; |
3 | alarm[0] = absorb_effect_delay |
4 | instance_create_depth(x, y, (depth - 1), obj_newhome_03_cutscene_clover_soul_absorb_effect) |
5 | absorb_effect_delay = floor(absorb_effect_delay * 0.75) |
6 | absorb_effect_count-- |