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gml_Object_obj_newhome_03_cutscene_clover_soul_Alarm_0

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1
if live_call()
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    return global.live_result;
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alarm[0] = absorb_effect_delay
alarm[0]

if live_call() return global.live_result; alarm[0] = absorb_effect_delay instance_create_depth(x, y, (depth - 1), obj_newhome_03_cutscene_clover_soul_absorb_effect) absorb_effect_delay = floor(absorb_effect_delay * 0.75) absorb_effect_count--
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instance_create_depth(x, y, (depth - 1), obj_newhome_03_cutscene_clover_soul_absorb_effect)
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absorb_effect_delay = floor(absorb_effect_delay * 0.75)
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absorb_effect_count--