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gml_Object_obj_newhome_03_cutscene_clover_soul_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
alarm[0] = absorb_effect_delay;
gml_Object_obj_newhome_03_cutscene_clover_soul_Alarm_0.gml

if (live_call()) return global.live_result; alarm[0] = absorb_effect_delay; instance_create_depth(x, y, depth - 1, obj_newhome_03_cutscene_clover_soul_absorb_effect); absorb_effect_delay = floor(absorb_effect_delay * 0.75); absorb_effect_count--;
4
instance_create_depth(x, y, depth - 1, obj_newhome_03_cutscene_clover_soul_absorb_effect);
5
absorb_effect_delay = floor(absorb_effect_delay * 0.75);
6
absorb_effect_count--;