1 | if (live_call()) |
2 | return global.live_result; |
3 | alarm[0] = absorb_effect_delay; |
4 | instance_create_depth(x, y, depth - 1, obj_newhome_03_cutscene_clover_soul_absorb_effect); |
5 | absorb_effect_delay = floor(absorb_effect_delay * 0.75); |
6 | absorb_effect_count--; |