1 |
layer_set_visible("overlay_2", true) |
2 |
with (instance_create(227, 297, obj_starlo_npc)) |
3 |
{ |
4 |
action_sprite = true |
5 |
sprite_index = spr_pacifist_ending_starlo_getup |
6 |
image_speed = 0 |
7 |
image_index = 0 |
8 |
up_sprite = 207 |
9 |
right_sprite = 237 |
10 |
down_sprite = 240 |
11 |
left_sprite = 236 |
12 |
up_sprite_idle = 206 |
13 |
right_sprite_idle = 235 |
14 |
down_sprite_idle = 230 |
15 |
left_sprite_idle = 232 |
16 |
npc_direction = "left" |
17 |
} |
18 |
with (instance_create(102, 298, obj_martlet_npc)) |
19 |
{ |
20 |
action_sprite = true |
21 |
sprite_index = spr_pacifist_ending_martlet_getting_up |
22 |
image_speed = 0 |
23 |
image_index = 0 |
24 |
npc_direction = "right" |
25 |
} |
26 |
with (instance_create(162, 300, obj_player_npc)) |
27 |
npc_direction = "up" |
28 |
obj_pl.x = 162 |
29 |
obj_pl.y = 300 |
30 |
scene = -1 |
31 |
cutscene_timer = 0 |
32 |
cutscene_music = 0 |
33 |
overlay_alpha = 0 |
34 |
circle_alpha = 1 |
35 |
white_overlay_radius = 0 |
36 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
37 |
instance_create_depth(163, 252, -252, obj_newhome_03_cutscene_mask) |