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gml_Object_obj_npc_ace_backtrack_Create_0

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1
event_inherited()
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npc_voice_sfx = 106
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up_sprite_idle = 135
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right_sprite_idle = 132
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down_sprite_idle = 130
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left_sprite_idle = 134
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npc_id = room_get_name(room) + object_get_name(object_index)
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if is_undefined(ds_map_find_value(global.npc_map, npc_id))
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    ds_map_add(global.npc_map, npc_id, 0)
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npc_flag = ds_map_find_value(global.npc_map, npc_id)