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gml_Object_obj_npc_ace_break_1_Step_0

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event_inherited()
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if (!interact)
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    return;
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scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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switch global.dunes_flag_ext[2]
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{
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    case 0:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            message[0] = "* Hey."
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            message[1] = "* I don't know if you're#  aware of this but..."
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            message[2] = "* There's a fun card game#  set up in the stable."
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            message[3] = "* My friend runs it while#  I oversee the... profits."
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            message[4] = "* You should try it out."
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            prt[0] = 439
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            prt[1] = 437
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            prt[2] = 436
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            prt[3] = 435
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            prt[4] = 436
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        }
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        global.dunes_flag_ext[2] = 1
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        break
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    case 1:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            message[0] = "* To answer the pressing#  question:"
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            message[1] = "* No, I won't take my#  bandana off."
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            message[2] = "* I enjoy being#  mysterious... and#  fashionable."
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            prt[0] = 437
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            prt[1] = 439
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            prt[2] = 436
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        }
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        global.dunes_flag_ext[2] = 2
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        break
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    case 2:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            portrait = false
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            sndfnt = 99
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            message[0] = "* I'd rather be left#  alone."
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            prt[0] = 437
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        }
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        break
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}