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gml_Object_obj_npc_backtrack_miner_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                talker[0] = other
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                message[0] = "* I was called over to break#  down this large boulder but..."
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                message[1] = "* Man, it looks real tiring."
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                message[2] = "* It'll probably be a while#  before anyone can enter."
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                message[3] = "* ...Mostly because I don't#  wanna start."
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                talker[0] = other
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                message[0] = "* As I said, this could take a#  while."
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                message[1] = "* Just the journey to get here#  took all my energy."
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                message[2] = "* Patience, buddy."
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            }
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            break
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    }
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}