Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_backtrack_swig_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if interact
3
{
4
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
5
    switch npc_flag
6
    {
7
        case 0:
8
            with (msg)
9
            {
10
                portrait = false
11
                sndfnt = 99
12
                talker[0] = other
13
                message[0] = "* Man, I don't know what's goin'#  on these days."
14
                message[1] = "* Debt... Drama..."
15
                message[2] = "* When did this gang get so#  serious?"
16
                message[3] = "* Frankly..."
17
                message[4] = "* I liked it when we just played#  shuffle games with the#  residents."
18
            }
19
            npc_flag = 1
20
            break
21
        case 1:
22
            with (msg)
23
            {
24
                portrait = false
25
                sndfnt = 99
26
                talker[0] = other
27
                message[0] = "* You wanna know my real dream?"
28
                message[1] = "* Bein' a bodyguard!"
29
                message[2] = "* For someone of status, of#  course."
30
                message[3] = "* Keepin' watch while they carry#  out business... That sounds fun."
31
                message[4] = "* I know I'd be a pro at it#  since I've been practicin' my#  pivot."
32
                message[5] = "* No one could ever sneak by#  without my blinkers catchin'#  'em!"
33
            }
34
            npc_flag = 2
35
            break
36
        case 2:
37
            with (msg)
38
            {
39
                portrait = false
40
                sndfnt = 99
41
                talker[0] = other
42
                message[0] = "* Don't worry about us."
43
                message[1] = "* Best to leave this type-a#  business to the Shufflers."
44
                message[2] = "* Yeah, Shufflers."
45
                message[3] = "* ..."
46
                message[4] = "* Wait..."
47
            }
48
            break
49
    }
50
51
}