1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* . . ." |
12 |
message[1] = "* I ain't gonna make you a drink# if that's what you want." |
13 |
} |
14 |
npc_flag = 1 |
15 |
break |
16 |
case 1: |
17 |
with (msg) |
18 |
{ |
19 |
message[0] = "* I know what you did..." |
20 |
message[1] = "* Naive fool... I tried to warn# him." |
21 |
message[2] = "* And Ceroba... She lost to you?# You must be feelin' real lucky." |
22 |
message[3] = "* . . ." |
23 |
message[4] = "* I have nothin' but hatred# runnin' through me, but I know# I wouldn't stand a chance." |
24 |
message[5] = "* So here I am, cooped up while# everyone else..." |
25 |
message[6] = "* . . ." |
26 |
message[7] = "* If you aren't going to kill# me, let me mourn my family in# peace." |
27 |
message[8] = "* Star might've only been a# target to you but..." |
28 |
message[9] = "* He was more of a hero than# you'll ever be." |
29 |
message[10] = "* Now..." |
30 |
message[11] = "* Get out of my saloon." |
31 |
} |
32 |
npc_flag = 2 |
33 |
break |
34 |
case 2: |
35 |
with (msg) |
36 |
message[0] = "* . . ." |
37 |
break |
38 |
} |
39 |
|
40 |
} |