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gml_Object_obj_npc_base_Step_0

(view raw script w/o annotations or w/e)
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depth = (-y)
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interact = 0
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if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() == true)
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    interact = 1
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if (instance_exists(obj_dialogue) && is_talking == true)
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{
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    if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
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    {
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        image_speed = 0
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        image_index = 0
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    }
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    else
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        image_speed = 0.2
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}
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else
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{
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    image_speed = 0
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    is_talking = false
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}
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if (ds_map_find_value(global.npc_map, npc_id) != npc_flag)
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    ds_map_replace(global.npc_map, npc_id, npc_flag)