1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
4 |
if (global.geno_complete[3] || global.route == 3) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
with (msg) |
8 |
message[0] = "(They're asleep...)" |
9 |
return; |
10 |
} |
11 |
if (global.party_member != -4 && global.dunes_flag[41] > 0) |
12 |
{ |
13 |
with (msg) |
14 |
{ |
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sndfnt = 102 |
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message[0] = "* (We need to stay# focused.)" |
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message[1] = "* (Let's not bother others# with our problems.)" |
18 |
prt[0] = 321 |
19 |
prt[1] = 338 |
20 |
} |
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return; |
22 |
} |
23 |
is_talking = 1 |
24 |
waiter = 1 |
25 |
} |
26 |
if (waiter == 1) |
27 |
{ |
28 |
if (global.dunes_flag[17] == 0) |
29 |
{ |
30 |
with (msg) |
31 |
{ |
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message[0] = "* Sorry buddy, this path is# blocked." |
33 |
message[1] = "* I ain't movin' no matter what# anyone does to provoke me." |
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message[2] = "* You wouldn't understand. " |
35 |
message[3] = "* Girlboss behavior." |
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} |
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global.dunes_flag[17] = 1 |
38 |
waiter = 0 |
39 |
} |
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else if (global.dunes_flag[17] == 1) |
41 |
{ |
42 |
with (msg) |
43 |
{ |
44 |
message[0] = "* Hey, lil fella... There ain't# nothin' to see here." |
45 |
message[1] = "* Last I checked, anyway." |
46 |
message[2] = "* Maybe one day there will be a# great treasure lyin' beyond my# hot bod." |
47 |
message[3] = "* But as of right now, there is# only a hot bod. " |
48 |
message[4] = "* Mine." |
49 |
} |
50 |
global.dunes_flag[17] = 2 |
51 |
waiter = 0 |
52 |
} |
53 |
else if (global.dunes_flag[17] == 2) |
54 |
{ |
55 |
with (msg) |
56 |
{ |
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message[0] = "* Stone-bathin' is a delicate# process." |
58 |
message[1] = "* The more you make me flap my# lips the more uneven my tan# will be." |
59 |
message[2] = "* At this rate I'm gonna be a# whole-ass gradient." |
60 |
} |
61 |
global.dunes_flag[17] = 3 |
62 |
waiter = 0 |
63 |
} |
64 |
else if (global.dunes_flag[17] == 3) |
65 |
{ |
66 |
with (msg) |
67 |
{ |
68 |
message[0] = "* Yeah. Uh-huh. Cool. Keep# disturbin' me. Love it." |
69 |
if (message_current == 1) |
70 |
{ |
71 |
other.is_talking = false |
72 |
other.waiter = 0 |
73 |
} |
74 |
} |
75 |
} |
76 |
} |
77 |
if (instance_exists(obj_dialogue) && is_talking == true) |
78 |
{ |
79 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
80 |
{ |
81 |
image_speed = 0 |
82 |
image_index = 0 |
83 |
} |
84 |
else |
85 |
image_speed = 0.2 |
86 |
} |
87 |
else |
88 |
{ |
89 |
image_speed = 0 |
90 |
is_talking = false |
91 |
} |