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gml_Object_obj_npc_blembino_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* So you're the new kid	, eh?"
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                message[1] = "* I've heard the townsfolk raving#  about you and all."
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                message[2] = "* Not to burst your bubble,#  but I could totally go toe#  to toe with you."
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                message[3] = "* I know for a fact I could win#  an arm wrestle with you right#  now, no training."
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                message[4] = "* If I wanted, I could snap all#  thirteen of my fingers and get#  the deputy position."
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                message[5] = "* If that upsets you, I'm not#  sorry."
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                message[6] = "* Heh, yeah. I wouldn't cross me#  if I were me."
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            }
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            npc_flag++
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            break
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        case 1:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* You see me sitting at this bar?"
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                message[1] = "* Yeah. It's because I'm a cool#  adult, unlike you."
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                message[2] = "* I can do cool adult things like#  cry and also weep."
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                message[3] = "* Am I being mean? No. It's just#  the hard truth."
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            }
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            npc_flag++
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            break
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        case 2:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* If you're only talking to#  me to hear my silky smooth#  voice, give it up."
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                message[1] = "* I won't let you in on my#  secrets."
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            }
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            npc_flag++
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            break
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        case 3:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Blembino. Remember the name."
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            }
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            break
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    }
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}