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gml_Object_obj_npc_clover_snowdin_22_Alarm_0

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1
scene = 1
2
audio_play_sound(snd_playerjump, 20, 0)
3
image_speed = 0
4
image_index = 1
5
sprite_index = right_sprite
6
action_sprite = true
7
path_start(pt_clover_jump_snowdin_22_yellow, 3, path_action_stop, false)