| 1 |
depth = -y; |
| 2 |
interact = 0; |
| 3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
| 4 |
{ |
| 5 |
if (global.hotland_flag[1] > 0 && global.party_member != -4) |
| 6 |
{ |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
sndfnt = 102; |
| 11 |
message[0] = "* (We need to stay# focused.)"; |
| 12 |
message[1] = "* (Let's not bother# others with our# problems.)"; |
| 13 |
prt[0] = 321; |
| 14 |
prt[1] = 329; |
| 15 |
} |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
interact = 1; |
| 20 |
} |
| 21 |
} |
| 22 |
if (sprite_index == spr_hotland_mr_cursor) |
| 23 |
{ |
| 24 |
if (instance_exists(obj_dialogue) && is_talking == true) |
| 25 |
{ |
| 26 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 27 |
{ |
| 28 |
image_speed = 0; |
| 29 |
image_index = 0; |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
image_speed = 0.2; |
| 34 |
} |
| 35 |
} |
| 36 |
else |
| 37 |
{ |
| 38 |
image_speed = 0; |
| 39 |
is_talking = false; |
| 40 |
} |
| 41 |
} |
| 42 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
| 43 |
ds_map_replace(global.npc_map, npc_id, npc_flag); |
| 44 |
switch (scene) |
| 45 |
{ |
| 46 |
case 0: |
| 47 |
if (interact) |
| 48 |
scene = 1; |
| 49 |
break; |
| 50 |
case 1: |
| 51 |
is_talking = 1; |
| 52 |
switch (npc_flag) |
| 53 |
{ |
| 54 |
case 0: |
| 55 |
scr_cutscene_start(); |
| 56 |
cutscene_dialogue(); |
| 57 |
with (msg) |
| 58 |
{ |
| 59 |
message[0] = "* I'm usually a chill dude but# today has not been my day. Let# me tell you:"; |
| 60 |
message[1] = "* First, the attendant needs my# name so she can save me a room."; |
| 61 |
message[2] = "* \"Mr. Cursor,\" I reply. She# steps back and goes \"Like some# kind of warlock?\""; |
| 62 |
message[3] = "* I say \"What? Warlock?\" with# visible confusion."; |
| 63 |
message[4] = "* \"I like to roll that ten-sided# die as much as the next guy but# no, I'm Mr. CURSOR.\""; |
| 64 |
message[5] = "* Turns out, she thought I said# \"Curser\" like I was gonna hex# the joint!"; |
| 65 |
message[6] = "* Really didn't need her input# on my iconic name but whatever.# "; |
| 66 |
message[7] = "* So then, I walk over to the# elevator to head back to New# Home."; |
| 67 |
message[8] = "* It's busy, so I wait, and I# wait, and I wait, and LITERALLY# THREE HOURS PASS!"; |
| 68 |
message[9] = "* Next thing I know, the# elevator opens but OOPS!!"; |
| 69 |
message[10] = "* Mr. Cursor has a tendency to# timeout and fall asleep every# five minutes!! "; |
| 70 |
message[11] = "* SO I MISSED MY ONE CHANCE!!!"; |
| 71 |
message[12] = "* And now I'm stuck here and# don't know WHEN I'LL EVER GET# TO"; |
| 72 |
if (message_current == 12) |
| 73 |
{ |
| 74 |
skippable = false; |
| 75 |
message_timer = 15; |
| 76 |
} |
| 77 |
} |
| 78 |
break; |
| 79 |
case 1: |
| 80 |
scene = 0; |
| 81 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 82 |
with (msg) |
| 83 |
{ |
| 84 |
message[0] = "* Sorry about that... I have to# slow down and take a breather# when things get heated."; |
| 85 |
message[1] = "* What was I talking about?"; |
| 86 |
message[2] = "* Ugh, my memory sucks."; |
| 87 |
} |
| 88 |
other.npc_flag += 1; |
| 89 |
break; |
| 90 |
case 2: |
| 91 |
scene = 0; |
| 92 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
message[0] = "* Yo, I monitored the situation# further and it just clicked# with me!"; |
| 96 |
message[1] = "* What if I tried to ram my way# into the elevator by force?"; |
| 97 |
message[2] = "* Like just charge straight into# the doors!"; |
| 98 |
message[3] = "* Eh, well... on second thought,# if I tried that I might slip a# disk..."; |
| 99 |
} |
| 100 |
other.npc_flag += 1; |
| 101 |
break; |
| 102 |
case 3: |
| 103 |
scene = 0; |
| 104 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 105 |
with (msg) |
| 106 |
message[0] = "* You think this place has free# Wi-Fi? I'm uh, pretty bored."; |
| 107 |
break; |
| 108 |
} |
| 109 |
break; |
| 110 |
case 2: |
| 111 |
is_talking = false; |
| 112 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
| 113 |
sprite_index = spr_hotland_mr_cursor_loading; |
| 114 |
image_speed = 1; |
| 115 |
scene++; |
| 116 |
break; |
| 117 |
case 3: |
| 118 |
cutscene_wait(2.5); |
| 119 |
break; |
| 120 |
case 4: |
| 121 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 122 |
sprite_index = spr_hotland_mr_cursor; |
| 123 |
image_index = 0; |
| 124 |
image_speed = 0; |
| 125 |
scene++; |
| 126 |
break; |
| 127 |
case 5: |
| 128 |
cutscene_dialogue(); |
| 129 |
is_talking = true; |
| 130 |
with (msg) |
| 131 |
message[0] = "* GO HOME!!!"; |
| 132 |
break; |
| 133 |
case 6: |
| 134 |
scr_cutscene_end(); |
| 135 |
npc_flag += 1; |
| 136 |
scene = 0; |
| 137 |
break; |
| 138 |
} |