1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false |
12 |
sndfnt = 99 |
13 |
message[0] = "* Howdy..." |
14 |
message[1] = "* You got any of that..." |
15 |
message[2] = "* Any of that good catnip?" |
16 |
message[3] = "* I've been dying to try some..." |
17 |
message[4] = "* ...IS WHAT I WOULD SAY IF I# WERE A DIRTY BANDIT!!" |
18 |
message[5] = "* Nyahaha! You were almost# tricked!" |
19 |
message[6] = "* I coulda caught'cha and turned# you in to the Feisty Five!" |
20 |
message[7] = "* Nyahaha! Be more careful,# partner!" |
21 |
} |
22 |
npc_flag = 1 |
23 |
break |
24 |
case 1: |
25 |
with (msg) |
26 |
{ |
27 |
portrait = false |
28 |
sndfnt = 99 |
29 |
message[0] = "* The fact you didn't fall for my# trap is pretty neato." |
30 |
message[1] = "* Maybe you'll fit in 'round here# better than I thought." |
31 |
message[2] = "* Unless you're a bandit in# disguise???" |
32 |
message[3] = "* Nyahaha! I'm only joshin',# partner!" |
33 |
} |
34 |
npc_flag = 2 |
35 |
break |
36 |
case 2: |
37 |
with (msg) |
38 |
{ |
39 |
portrait = false |
40 |
sndfnt = 99 |
41 |
message[0] = "* Ain't no place like the Wild# East, I'll tell ya that!" |
42 |
} |
43 |
break |
44 |
} |
45 |
|
46 |
} |