1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false |
12 |
sndfnt = 99 |
13 |
message[0] = "* Neigh!! Neigh!!!" |
14 |
message[1] = "* Neigh I say!" |
15 |
message[2] = "* For I am a horse, each and# every day!" |
16 |
message[3] = "* I crunch upon carrots and munch# upon hay," |
17 |
message[4] = "* But a shy horse I am, so please# go away!" |
18 |
} |
19 |
npc_flag = 1 |
20 |
break |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false |
25 |
sndfnt = 99 |
26 |
message[0] = "* Sorry, I only had time to write# one jingle." |
27 |
message[1] = "* It took me all night." |
28 |
message[2] = "* Maybe I'll think of another# soon." |
29 |
message[3] = "* ..." |
30 |
message[4] = "* That last line wasn't a joke,# by the way." |
31 |
message[5] = "* Being a horse is my only form# of true expression." |
32 |
} |
33 |
npc_flag = 2 |
34 |
break |
35 |
case 2: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false |
39 |
sndfnt = 99 |
40 |
message[0] = "* NeeeiGH!!!!" |
41 |
} |
42 |
break |
43 |
} |
44 |
|
45 |
} |
46 |
depth = -9999 |