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gml_Object_obj_npc_froggits_break_1_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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                message[0] = "* (Watch your step! A posse of#  Micro Froggits are camping#  out.)"
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* (The Micro Froggits are#  arguing over the political#  strife of the Underground.)"
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                message[1] = "* (A mini-bar fight ensues!)"
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* (The head of the party calms#  the rest down, reminding them#  of their strong brotherhood.)"
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                message[1] = "* (The Micro Froggits hug it#  out, settling their#  differences...)"
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                message[2] = "* (...Because at the end of the#  day, they're all just tiny#  frogs in a great big world.)"
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            }
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            npc_flag = 3
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            break
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        case 3:
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            with (msg)
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            {
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                message[0] = "* (This town IS big enough for#  the six of them.)"
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                message[1] = "* (Too big.)"
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            }
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            break
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    }
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}