| 1 | 
        event_inherited();  | 
    
    
    
        | 2 | 
        if (interact)  | 
    
    
    
        | 3 | 
        { | 
    
    
    
        | 4 | 
            scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 5 | 
            is_talking = 1;  | 
    
    
    
        | 6 | 
            switch (npc_flag)  | 
    
    
    
        | 7 | 
            { | 
    
    
    
        | 8 | 
                case 0:  | 
    
    
    
        | 9 | 
                    with (msg)  | 
    
    
    
        | 10 | 
                    { | 
    
    
    
        | 11 | 
                        color = true;  | 
    
    
    
        | 12 | 
                        col_modif[0] = 16711680;  | 
    
    
    
        | 13 | 
                        portrait = false;  | 
    
    
    
        | 14 | 
                        sndfnt = 99;  | 
    
    
    
        | 15 | 
                        message[0] = "* What's up- I mean howdy, human.";  | 
    
    
    
        | 16 | 
                        message[1] = "* Don't tell North Star about#  this, but I have a secret.";  | 
    
    
    
        | 17 | 
                        message[2] = "* When everyone is busy or#  sleeping, I sneak out.";  | 
    
    
    
        | 18 | 
                        message[3] = "* I go down the Cafe Dune to...#  GAME.";  | 
    
    
    
        | 19 | 
                        message[4] = "* The arcade is totally rad, you#  dig?";  | 
    
    
    
        | 20 | 
                        message[5] = "* I'm a gamer at heart but a#  cowboy at skin.";  | 
    
    
    
        | 21 | 
                        message_col[5][0] = "        gamer                                 ";  | 
    
    
    
        | 22 | 
                        message[6] = "* I even struggle to keep my#  accent on.";  | 
    
    
    
        | 23 | 
                        message[7] = "* You should try being a gamer,#  human.";  | 
    
    
    
        | 24 | 
                        message[8] = "* Maybe you could top my Mew Mew#  score?";  | 
    
    
    
        | 25 | 
                    }  | 
    
    
    
        | 26 | 
                    npc_flag = 1;  | 
    
    
    
        | 27 | 
                    break;  | 
    
    
    
        | 28 | 
                case 1:  | 
    
    
    
        | 29 | 
                    with (msg)  | 
    
    
    
        | 30 | 
                    { | 
    
    
    
        | 31 | 
                        portrait = false;  | 
    
    
    
        | 32 | 
                        sndfnt = 99;  | 
    
    
    
        | 33 | 
                        message[0] = "* I heard one of the arcade#  machines used to be named \"Luck#  Man.\"";  | 
    
    
    
        | 34 | 
                        message[1] = "* They changed it because...#  Well I'm sure you know why.\t";  | 
    
    
    
        | 35 | 
                        message[2] = "* Monsters kept scribbling the#  word \"bad\" in front of \"luck#  man\"!!!";  | 
    
    
    
        | 36 | 
                    }  | 
    
    
    
        | 37 | 
                    npc_flag = 2;  | 
    
    
    
        | 38 | 
                    break;  | 
    
    
    
        | 39 | 
                case 2:  | 
    
    
    
        | 40 | 
                    with (msg)  | 
    
    
    
        | 41 | 
                    { | 
    
    
    
        | 42 | 
                        portrait = false;  | 
    
    
    
        | 43 | 
                        sndfnt = 99;  | 
    
    
    
        | 44 | 
                        message[0] = "* Do you think they'll ever#  invent another videogame?";  | 
    
    
    
        | 45 | 
                        message[1] = "* Kind of a missed opportunity to#  only make three.";  | 
    
    
    
        | 46 | 
                    }  | 
    
    
    
        | 47 | 
                    break;  | 
    
    
    
        | 48 | 
            }  | 
    
    
    
        | 49 | 
        }  |