| 1 |
event_inherited(); |
| 2 |
depth = depth_start; |
| 3 |
if (interact && npc_flag != 1) |
| 4 |
waiter = 1; |
| 5 |
if (waiter == 1) |
| 6 |
{ |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
is_talking = 1; |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
if (global.hotland_flag[1] > 0 && global.party_member != -4) |
| 12 |
{ |
| 13 |
if (global.hotland_flag[7] == 0) |
| 14 |
{ |
| 15 |
is_talking = 0; |
| 16 |
message[0] = "* Oh, hey!"; |
| 17 |
message[1] = "* The elevator to New Home seems# to be free at the moment."; |
| 18 |
message[2] = "* I'd use this opportunity to# chase after the two friends you# were looking for."; |
| 19 |
message[3] = "* That's the plan. Thank# you."; |
| 20 |
message[4] = "* And please tell them not to be# so reckless in my# establishment."; |
| 21 |
message[5] = "* Stresses out the residents."; |
| 22 |
prt[3] = 312; |
| 23 |
talker[0] = 422; |
| 24 |
talker[3] = -4; |
| 25 |
talker[4] = 422; |
| 26 |
sndfnt_array[0] = 99; |
| 27 |
sndfnt_array[3] = 102; |
| 28 |
sndfnt_array[4] = 99; |
| 29 |
global.hotland_flag[7] += 1; |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
message[0] = "* If you don't mind, the complex# is quite busy today."; |
| 34 |
message[1] = "* I need to attend to other# guests."; |
| 35 |
} |
| 36 |
other.waiter = 0; |
| 37 |
} |
| 38 |
else |
| 39 |
{ |
| 40 |
switch (other.npc_flag) |
| 41 |
{ |
| 42 |
case 0: |
| 43 |
message[0] = "* Hello and welcome to UG# Apartments!"; |
| 44 |
message[1] = "* - The leading establishment# where your stay is temporary# AND unaffordable!"; |
| 45 |
message[2] = "* I am the Handlord of this# complex."; |
| 46 |
message[3] = "* Please do not say you \"find it# quite simple.\" You will be# kicked out."; |
| 47 |
message[4] = "* How may I be of service?"; |
| 48 |
ch_msg = 4; |
| 49 |
ch[1] = "Castle"; |
| 50 |
ch[2] = "Room"; |
| 51 |
if (outcome == 1) |
| 52 |
{ |
| 53 |
message[5] = "* Of course!"; |
| 54 |
message[6] = "* To reach New Home, you'll want# to take that elevator on my# left."; |
| 55 |
message[7] = "* Not left as in my appearance,# left as in the direction. You# get it."; |
| 56 |
message[8] = "* Ahem..."; |
| 57 |
message[9] = "* Of course, with the CORE being# under maintenance, it is the# only way to reach the city."; |
| 58 |
message[10] = "* Heavy traffic is expected."; |
| 59 |
other.waiter = 0; |
| 60 |
other.npc_flag++; |
| 61 |
} |
| 62 |
if (outcome == 2) |
| 63 |
{ |
| 64 |
message[5] = "* Let me check if we have any# openings..."; |
| 65 |
message[6] = "* ...Yes, here we are."; |
| 66 |
message[7] = "* We have a Platinum Deluxe# apartment on the top floor."; |
| 67 |
message[8] = "* Though the down payment will# cost you about... 6500G"; |
| 68 |
message[9] = "* Wait, you aren't even old# enough to rent a room. "; |
| 69 |
message[10] = "* Bring a parent or guardian next# time."; |
| 70 |
other.waiter = 0; |
| 71 |
other.npc_flag++; |
| 72 |
} |
| 73 |
break; |
| 74 |
case 2: |
| 75 |
message[0] = "* If you don't mind, the complex# is quite busy today."; |
| 76 |
message[1] = "* I need to attend to other# guests."; |
| 77 |
other.waiter = 0; |
| 78 |
break; |
| 79 |
} |
| 80 |
} |
| 81 |
} |
| 82 |
} |
| 83 |
if (npc_flag == 1 && point_distance(obj_pl.x, obj_pl.y, x, y) > 75) |
| 84 |
{ |
| 85 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 86 |
is_talking = 1; |
| 87 |
npc_flag += 1; |
| 88 |
with (msg) |
| 89 |
{ |
| 90 |
message[0] = "* Oh! Hold on a second!"; |
| 91 |
message[1] = "* I think I recognize you..."; |
| 92 |
message[2] = "* Yeah, it's the hat!"; |
| 93 |
message[3] = "* A blue, feathered monster came# in here and asked if I would# tell you to go to the roof."; |
| 94 |
message[4] = "* She wanted to \"meet you on the# roof\" is what she said exactly."; |
| 95 |
message[5] = "* All I ask is please do not do# anything illegal on the# premises."; |
| 96 |
} |
| 97 |
waiter = 0; |
| 98 |
} |