| 1 |
interact = 0; |
| 2 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
| 3 |
interact = 1; |
| 4 |
if (scene < 7) |
| 5 |
{ |
| 6 |
if (instance_exists(obj_dialogue) && is_talking == true) |
| 7 |
{ |
| 8 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 9 |
{ |
| 10 |
image_speed = 0; |
| 11 |
image_index = 0; |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
image_speed = 0.2; |
| 16 |
} |
| 17 |
} |
| 18 |
else |
| 19 |
{ |
| 20 |
image_speed = 0; |
| 21 |
is_talking = false; |
| 22 |
} |
| 23 |
depth = -y; |
| 24 |
} |
| 25 |
switch (scene) |
| 26 |
{ |
| 27 |
case 0: |
| 28 |
if (interact) |
| 29 |
{ |
| 30 |
scr_cutscene_start(); |
| 31 |
cutscene_advance(); |
| 32 |
} |
| 33 |
break; |
| 34 |
case 1: |
| 35 |
cutscene_dialogue(); |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
talker[0] = other.object_index; |
| 39 |
if (global.mail_count < 2) |
| 40 |
{ |
| 41 |
message[0] = "* Oh hey, I recognize you!"; |
| 42 |
message[1] = "* Ummm... wait, don't tell me!# It's... Uh..."; |
| 43 |
message[2] = "* Clover! "; |
| 44 |
message[3] = "* Yeah, I remember you! "; |
| 45 |
message[4] = "* I delivered your intro letter!"; |
| 46 |
} |
| 47 |
else if (global.mail_count >= 2 && global.mail_count < 5) |
| 48 |
{ |
| 49 |
message[0] = "* You're Clover? Am I right? "; |
| 50 |
message[1] = "* Your name has come up once or# twice!"; |
| 51 |
} |
| 52 |
else |
| 53 |
{ |
| 54 |
message[0] = "* Clover, right? Your name comes# up all the time!"; |
| 55 |
message[1] = "* You must be real popular!"; |
| 56 |
} |
| 57 |
} |
| 58 |
break; |
| 59 |
case 2: |
| 60 |
cutscene_dialogue(); |
| 61 |
with (msg) |
| 62 |
{ |
| 63 |
talker[0] = other.object_index; |
| 64 |
message[0] = "* Hm? You look confused..."; |
| 65 |
message[1] = "* Oh right, I'm not rhyming!"; |
| 66 |
message[2] = "* Yeah, that's just a company# policy."; |
| 67 |
message[3] = "* It gets a little tiresome# sometimes."; |
| 68 |
message[4] = "* But other than that, I have no# complaints!"; |
| 69 |
message[5] = "* It's a great job! Wouldn't# trade it for the world!"; |
| 70 |
message[6] = "* I'm a little worried, though."; |
| 71 |
message[7] = "* These days, those fancy \"cell# phones\" are all the rage!"; |
| 72 |
message[8] = "* I don't know how long the mail# service will-"; |
| 73 |
} |
| 74 |
break; |
| 75 |
case 3: |
| 76 |
cutscene_audio_fade(obj_radio.current_song, 0, 200, 0.1, false); |
| 77 |
break; |
| 78 |
case 4: |
| 79 |
cutscene_sfx_play(342, 0.75); |
| 80 |
break; |
| 81 |
case 5: |
| 82 |
cutscene_wait(2); |
| 83 |
break; |
| 84 |
case 6: |
| 85 |
if (cutscene_dialogue()) |
| 86 |
y -= 10; |
| 87 |
with (msg) |
| 88 |
{ |
| 89 |
talker[0] = other.object_index; |
| 90 |
message[0] = "* Oh me! Oh my! My break's come# to an end!"; |
| 91 |
message[1] = "* See you next time there's# letters to send!"; |
| 92 |
} |
| 93 |
break; |
| 94 |
case 7: |
| 95 |
cutscene_sfx_play(309, 0.75); |
| 96 |
break; |
| 97 |
case 8: |
| 98 |
depth = -room_height; |
| 99 |
if (sprite_index != spr_mail_whale_yellow) |
| 100 |
sprite_index = spr_mail_whale_yellow; |
| 101 |
image_speed = 0.2; |
| 102 |
if (vspeed > -2) |
| 103 |
vspeed -= 0.1; |
| 104 |
if (y < 20) |
| 105 |
cutscene_advance(); |
| 106 |
break; |
| 107 |
case 9: |
| 108 |
global.dunes_flag_ext[5] = 1; |
| 109 |
cutscene_audio_fade(obj_radio.current_song, 1, 300, 0, true); |
| 110 |
instance_destroy(); |
| 111 |
scr_cutscene_end(); |
| 112 |
break; |
| 113 |
} |