1 | event_inherited() |
2 | npc_voice_sfx = 102 |
3 | up_sprite_idle = 262 |
4 | right_sprite_idle = 263 |
5 | down_sprite_idle = 265 |
6 | left_sprite_idle = 268 |
7 | npc_id = room_get_name(room) + object_get_name(object_index) |
8 | if is_undefined(ds_map_find_value(global.npc_map, npc_id)) |
9 | ds_map_add(global.npc_map, npc_id, 0) |
10 | npc_flag = ds_map_find_value(global.npc_map, npc_id) |
11 | martlet_second_cutscene = false |
12 | cutscene_timer = 0 |
13 | scene = 0 |
14 | waiter = 0 |