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gml_Object_obj_npc_mooch_break_6_Step_0

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event_inherited()
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if (global.dunes_flag_ext[0] < 6)
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    global.dunes_flag_ext[0] = 6
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if (!interact)
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    return;
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scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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switch global.dunes_flag_ext[0]
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{
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    case 6:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            message[0] = "* Hey Clover."
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            message[1] = "* Sorry we kinda ruined#  your fun.	"
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            message[2] = "* It really wasn't your#  fault, you were just#  strung along.	"
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            message[3] = "* Anyway... I feel bad#  about the whole thing.	"
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            message[4] = "* Need to talk to Star#  about it as soon as#  possible."
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            prt[0] = 462
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            prt[1] = 455
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            prt[2] = 455
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            prt[3] = 455
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            prt[4] = 455
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        }
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        global.dunes_flag_ext[0] += 1
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        break
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    case 7:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            message[0] = "* The others needed a#  little more time."
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            message[1] = "* I might've... snuck#  away while they were#  occupied."
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            message[2] = "* It's what I do best!#  Heh heh..."
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            prt[0] = 455
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            prt[1] = 463
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            prt[2] = 463
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        }
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        global.dunes_flag_ext[0] += 1
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        break
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    case 8:
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        with (msg)
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        {
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            talker[0] = other.object_index
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            message[0] = "* I won't blame you if#  you wanna ditch this#  town."
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            message[1] = "* Hope you had a decent#  time, though!"
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            message[2] = "* Ya know... before#  everything."
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            prt[0] = 455
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            prt[1] = 455
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            prt[2] = 455
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        }
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        break
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}