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gml_Object_obj_npc_owen_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Ugh. This place has like no#  hygiene standards, yup."
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                message[1] = "* I don't think these sheets have#  ever been washed at all, yup."
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                message[2] = "* Not to mention the food, it's#  barely passable, yup."
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                message[3] = "* You could find stuff more fresh#  in the dump, yup."
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                message[4] = "* ..."
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                message[5] = "* Huh? Sick? Nuh-uh, I'm just#  here to complain, yup."
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            }
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            npc_flag++
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            break
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        case 1:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Not to be rude, but I'd like#  some privacy, yup."
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                message[1] = "* Some monsters these days have#  no manners, yup yup."
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            }
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            break
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    }
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}