1 | npc_id = room_get_name(room) + object_get_name(object_index) |
2 | if is_undefined(ds_map_find_value(global.npc_map, npc_id)) |
3 | ds_map_add(global.npc_map, npc_id, 0) |
4 | npc_flag = ds_map_find_value(global.npc_map, npc_id) |
5 | image_speed = 0 |
6 | is_talking = 0 |
7 | interact_count = 0 |
8 | npc_voice_sfx = 0 |
9 | depth = (-y) |