1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true && interact_count == 0) |
2 |
{ |
3 |
is_talking = true |
4 |
interact_count = 1 |
5 |
return; |
6 |
} |
7 |
if (interact_count == 1) |
8 |
{ |
9 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
10 |
if (npc_flag == 1) |
11 |
{ |
12 |
with (msg) |
13 |
{ |
14 |
message[0] = "* Let me feel sorry for myself,# please." |
15 |
message[1] = "* I will not let it go." |
16 |
} |
17 |
interact_count = 0 |
18 |
return; |
19 |
} |
20 |
with (msg) |
21 |
{ |
22 |
message[0] = "* What do ya want?" |
23 |
ch_msg = 0 |
24 |
ch[1] = "What's\nwrong?" |
25 |
ch[2] = "Nothing" |
26 |
if (outcome == 1) |
27 |
{ |
28 |
message[1] = "* I'll tell ya what's wrong!" |
29 |
other.interact_count = 2 |
30 |
} |
31 |
if (outcome == 2) |
32 |
{ |
33 |
message[1] = "* Then leave me be, will ya?" |
34 |
message[2] = "* ..." |
35 |
other.interact_count = 0 |
36 |
} |
37 |
} |
38 |
} |
39 |
if (interact_count == 2 && (!global.dialogue_open)) |
40 |
{ |
41 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
42 |
sprite_index = spr_npc_producer_turn |
43 |
image_speed = 0.3 |
44 |
if (image_index >= (image_number - 1)) |
45 |
{ |
46 |
sprite_index = spr_npc_producer_turn_talk |
47 |
image_speed = 0 |
48 |
timer = 10 |
49 |
interact_count += 1 |
50 |
} |
51 |
} |
52 |
if (interact_count == 3) |
53 |
{ |
54 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
55 |
return; |
56 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
57 |
with (msg) |
58 |
{ |
59 |
message[0] = "* My life's a wreck!" |
60 |
message[1] = "* Wasted, woeful, washed up!" |
61 |
message[2] = "* I was supposed to make it big!" |
62 |
message[3] = "* I was gonna be a big time# producer!" |
63 |
message[4] = "* Ya know, show business!" |
64 |
message[5] = "* I couldn't tell ya where it# went wrong." |
65 |
message[6] = "* I studied hard, I graduated# middle school, what else do ya# need?" |
66 |
message[7] = "* Snuck my way into gig booking# at a joint in Hotland with# potential in my eyes." |
67 |
message[8] = "* One day, this robot fella# rolled up to me and asked if# I've ever produced an artist." |
68 |
message[9] = "* Now, I'm a great producer. Make# hot beats on my computer every# weekend." |
69 |
message[10] = "* I had the talent, but I lacked# the vision." |
70 |
message[11] = "* I told that one-wheeled# television they wouldn't make# it in the industry." |
71 |
message[12] = "* What an IDIOT I was!" |
72 |
message[13] = "* They soon garnered a following# and totally exploded!" |
73 |
message[14] = "* ...Not literally... maybe." |
74 |
message[15] = "* Look, kid, I'll tell ya this:" |
75 |
message[16] = "* Sometimes, it's like we don't# control our lives." |
76 |
message[17] = "* Fate has a cruel way of# teachin' us lessons." |
77 |
message[18] = "* Have a little foresight and try# not to grow arrogant like I did." |
78 |
message[19] = "* Don't you forget that." |
79 |
} |
80 |
if (!global.dialogue_open) |
81 |
{ |
82 |
interact_count += 1 |
83 |
sprite_index = spr_npc_producer_turn |
84 |
image_index = 5 |
85 |
image_speed = -0.3 |
86 |
} |
87 |
} |
88 |
if (interact_count == 4) |
89 |
{ |
90 |
if ((image_index + image_speed) <= 0) |
91 |
{ |
92 |
sprite_index = spr_npc_producer |
93 |
image_speed = 0 |
94 |
npc_flag += 1 |
95 |
interact_count = 0 |
96 |
is_talking = false |
97 |
scr_cutscene_end() |
98 |
} |
99 |
} |
100 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
101 |
ds_map_replace(global.npc_map, npc_id, npc_flag) |
102 |
if (sprite_index != spr_npc_producer && sprite_index != spr_npc_producer_turn_talk) |
103 |
return; |
104 |
if (instance_exists(obj_dialogue) && is_talking == true) |
105 |
{ |
106 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
107 |
{ |
108 |
image_speed = 0 |
109 |
image_index = 0 |
110 |
} |
111 |
else |
112 |
image_speed = 0.2 |
113 |
} |
114 |
else |
115 |
{ |
116 |
image_speed = 0 |
117 |
is_talking = false |
118 |
} |