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gml_Object_obj_npc_sleepo_Step_0

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1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
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    if ((!audio_is_playing(snd_snore)) && (!snoring_cutscene))
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    {
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        if (snore_count == 5)
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        {
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            audio_sound_gain(mus_the_wild_east_hospital, 0, 100)
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            audio_play_sound(mus_snoring_justice, 1, 0)
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            snoring_cutscene = true
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        }
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        else
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        {
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            audio_play_sound(snd_snore, 1, 0)
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            snore_count += 1
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        }
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    }
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}
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if snoring_cutscene
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{
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    if ((!audio_is_playing(mus_snoring_justice)) || instance_exists(obj_transition))
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    {
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        if audio_is_playing(mus_snoring_justice)
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            audio_stop_sound(mus_snoring_justice)
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        audio_sound_gain(mus_the_wild_east_hospital, 1, 100)
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        snoring_cutscene = false
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        snore_count += 1
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    }
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}