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gml_Object_obj_oasis_indoors_dynamic_music_Create_0

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1
if (global.route == 3 || global.dunes_flag[41] == 1)
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{
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    instance_destroy()
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    return;
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}
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if instance_exists(obj_audio_fade_helper)
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    instance_destroy(obj_audio_fade_helper)
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dynamic_mus = audio_play_sound(mus_oasis_indoors, 1, 1)
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var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song)
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audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos)
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audio_sound_gain(dynamic_mus, 0, 0)
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audio_sound_gain(dynamic_mus, 1, 300)
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audio_sound_gain(obj_radio.current_song, 0, 600)